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Poppycock, Valve and Steam *should* have some of the greatest programmers in the industry and this is as simple as custom toolbars and layouts in office. If they couldn't manage this it would be pathetic. Internal office politics, IE the designers of the new layout REFUSING to admit anything wrong with it, is the only thing that would prevent this from happening.
If it really is difficult and super time consuming I would fear for the Steam platform as a whole.
Yes and no.
Yes, because it would all still be based on Chromium which is inherently kind of a resource guzzler.
But also - and profoundly - no. Because some of the most egregious resource-hungry stuff like the cover images used for shelves; the content in the activity feed; etc. would be ousted.
Also, people have been having issues other than just the performance issues with the new library UI. Don't forget that!
There's the fact that some are experiencing medical problems with the shelves triggering migraine or epilepsy (and yes; in particular when in motion, complex high-contrast color patterns can do that).
There's the fact that the friend activity feed can't be disabled like the community feed can, and shows spoiler-heavy achievements that ruin the experience for many story-heavy single-player titles.
Etc.
It's actually VGUI (Valve Graphical User Interface, iirc) - Valve's own UI framework that was originally designed and afaik is still in active use for Half-Life 2.
Removing the engine that renders the UI would be a cost reduction for the end-consumer in the order of a few megabytes. A literal drop in an ocean of storage space. The core parts of Steam that the UI integrates with should in fact already be modular enough to power both the old and new UI. They really have to be, because they also have to be used by the Big Picture UI. (And infact; there's a commandline headless interface specific for developers as well.)
The real burden here is not maintaining the old UI; it's bolting everything onto the new Library UI. Rather than eat the cost of maintaining a modular design, Valve is breaking the existing clean separation and cutting corners to only implement functioning changes in the web UI.
This is evidenced among others by uninstallation being broken in Small Mode when run with -no-browser, whereas all the uninstall logic should really already be modular enough to be kick-started from the Big Picture mode too.
Somewhere Valve incorporated an explicit hook into the new Chromium based UI for the library into the logic flow, which breaks things.
No actually. A lot of the problems are inherent to the new library's UI over reliance on the browser to show information (from a constant stream of news to game box art for the tiles) whereas the older UIs didn't.
The OP asks very specifically for multiple client versions, and Kusa is saying they have never done that. I don't personally think that means you can't ask, but that is what he is saying from my observation. I just think in his opinion, you are wasting your time by doing so.
I know all these UI threads kind of bleed together. I have also been guilty of that, but it seems like asking for a separate UI inside of the main client would be more for the feedback or suggestion threads. It would make the people who's complaints don't have anything to do with performance happy though.
The rest of your post is very interesting. I do notice that small mode still takes more ram than the old UI even though it's not rendering cover images, but I'm sure you would say that could be fixed with some code, I'm willing to take your word on most of that stuff since I don't have the technical knowledge to discuss it in detail.
So Kusa's statement of "I'm not having problems with the new UI" is just fine; people who like the new UI ought to be able to keep using it.
Meanwhile, people who don't ought to be able to change it to something else that still has those same basic functions, like the ability to authenticate the user, the ability to install and uninstall and launch games, and so on -- just without the many bells and whistles, for example.
Because it never has.
You did suggest multiple versions (clients) in this thread.
But more importantly your thread title which I am answering.
Provide different "editions" of the Steam client, for different users' needs.
Seriously, why the flying frack did they have to do that.
Would also encourage more advanced modding options to allow even greater variety in user experience without Valve having to be the ones doing all the work.
Except... like... literally every time there's been a beta test of a major client rework. But other than the multiple times there have been two separate clients, sure.
(also you're still wrong about that being directly relevant to the topic, as has already been covered)
That is all I want. The "special kids" that love it can keep it.