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Also as Tiger said... how do you apply any standards to any tag that isn't strictly based around mechanistic elements of the game.. FPS, TPS, Turn-Based, Real-Time, Isometric, Top-Down., etc.
Developers and users don't necessarily have to agree or like a standardized definition, but for example using the above example definition for local co-op, if a developer were to use a standardized local co-op, they are telling their customers that they only need one machine to run the game.
That's probably a good point though, Crazy Tiger, to stay away from some of the more subjective tags and focus on tags with more objective characteristics.
The funnything is those are not subjective matters. Local co-op already has a very specific meaning in a feature list.
TYhe objective characteristics already have their standardized tags.
Never mind the other complication that a game can be an FPS, a TBS, and an RTS at the same time.