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Sometimes in life you will spend money on something you don't like or need.
Deal with it and move on.
You have Gameplay videos, reviews, Youtube Reviews, Professional reviews and the forum section itself to ask questions about the game.
But it is not your Demo feature and using it this way could lead to refund feature being removed for you.
PS
Some games can be completed in similiar time... It took me around 3:30-4hours to complete Portal (1) and Im not the brightest person in the world :P
And I asked maybe for 5 or 6 refund so far, and since YEARS now...so I think I am pretty fairly using this system.
But then,...steam should make mandatory the demo availability for every games, of at least a certain amount. (maybe above 15€ or so)
But that also means that I may miss some games only because I have doubts, or have lost confidence in the game quality offered by "these times" developpers...
There are several games, for which I could not ask for a refund, and for which I only played like 3 hours or so... I cant say how many, but since mid last year I really stopped buying without trully thining twice before...
So I think, the "business model" has to be improved somehow.
Thus, in this case with you, it is a success and working as intended.
I dont think so.
Cause I can not test a game...I wont buy it.
When you're going to buy
-A car, you can test it before
-A TV, you can check the screen quality, sound and features at store
-An apple or orange, you can pick those you like, and in some countries; taste it
-Shoes, try them
-Clothes, wear them
-Music, hear a sample
How do you 'miss' a game? seriously. It's not like the brick and mortar days where you were sunk if the stores ran out of stock and never bothered to order new stock. I'm discovering games that were released 20 years ago and having fun. You can't miss a game if you're honestly searching for something to enjoy and not just trawling for whatever's popular or hyped.
This is also where friends come in. See a bunch of your friends buying a certain game. Might be worth your time to check a few lets plays.
That's...that's actually how you're soupposed to shop. It iunvariably means you'll buy less than an impulse buyer but you will have a higher rate of satisfaction. with your purchases.
Business model is working fine. Refunds are for those cases where the game cannot run and special exceptions are made if there are common game breaking bugs. Common meaning they can be replicated easily on the test systems. Other than that, its not about seeing if you'll like the game before you buy it. Because no amount of time will be enough. You're claiming that the time period doesn't even get you through the tutuorial stages.. well guess what. If they made it longer , people would complain that the time only allowed them to play half the game and they don't know if the game gets better or worse in the second half.
The line has to be drawn somewhere. You have ample resources to learn about the game. You can take as much time as you need to learn about a game. So learn about the game and take the time to understand what it is you like in games.
When its a game of 10 or so, its not a big deal, but with game above that price, it becomes a problem.
I understand your answers and point of view. And I have to admit that you are right. But yet, I think there should be something done to allow to test some games of a certain amount.
That being said: here is an idea of a new "business model":
This would apply to games of:
-Providing enough game time
-Above maybe 4.99€ (or to be defined)
A fraction of the game price would be cut and priced as demo-fee, providing X game time to the buyer.
Example A:
Game price is 50€ / and supposedly provided 40 hours game time
10% (5€) of this price is charged to buyer to "TEST" the game for about 2 hours.
This fee is not refundable
If tester like it, he can
a. buy the game for the remaining 45€
b. pay another 2.5€ for 1 additional hour abd then buy it for 42.5€ or stop playing and not get refunded
c. eventualy pay an addional fee of 2.5€ untill he buy the game or stop spending money to test it more..., or if editor allow this feature.
Example B:
Game price 50€
Pay 10€ to play it for X hours defined by game developper
Then pay the remaining or stop playing and dont waste more money.
10€ not refundable
Effect:
No more refunds on steam side, less work
(except for technical issues refunds etc...)
More money for steam and developpers
Less people angry because they paid full price a game they finally dislike.
Return of compulsive purchase in a fair manner for both sides
...well, may work or not... But I would really use this feature to test and/or buy games.