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1. ARM CPUs perform terrible compared to x86_64 so they are suited for gaming at all.
2. We will then also need decent GPUs that are able to run in these ARM systems.
3. The games will also need to be ported to Windows on ARM, not only Steam.
If game devs had any interest in porting game to ARM you would have been able to play CSGO on your smart phone already.
These Windows ARM machines are simple netbooks, you can use them to browse the web and that is about it.
But why would you want to run your games on ARM? Those CPUs have very little processing power. None of your games will run on ARM even if they are ported, ARM focuses on energy efficiency and not processing power like X86_64.
Yes.
I doubt ARM is even powerfull enough to be used as a dedicated streaming machine. And also these ARM laptops will probably be more expensive then a simple Pentium G PC which will have (I based this number upon absolutely nothing) 10x the processing power while costing half.
Windows 10 ARM will run x86 code, true. But do not expect any kind of gaming on it. Besides UWP apps running native ARM code.
Built for different purproses, a too high power CPU in a mobile phone would suck down the battery in no time.
Maybe ARM CPUs are far away from Intel top end, but I'm confident that a high end SoC can be superior than any low end system with pentium or celeron CPUs.
It's not about who develops the processor, it's about what the processor does.