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Worst idea ever. Nope Just not profitable. Demos cost money and ironically reduce sales, so though not having a demo may cost them sale, they consider that the better option than spending money on a demo that will atr best have a marginal impact on sales. The time and money spent thusly could be spent on polishing the game ore adding just a littkle more content. Look at all the top selling games in the last 5 years and check how many of them have demos.
You're not guaranteed to get that with a demo either.
Besides, any dev that wishes to can offer their game on a free weekend (or timeframe) on Steam. Right now Payday 2 can be played for free. THAT will get you a feel of a game.
It's not the worst idea ever, it's just an outdated one. That's why the industry has moved away from it.
They are just pointing out that they aren't a good thing for devs and publishers, and thats why they aren't made as often.
2. A demo does let me know how a game feels. I dont thik you know what i mean by feel
3. Free weekends are good and all but not every game has them and when they do its not until years after their release and not all games have them. Als o this doesnt apply to the console maket
4. its not outdated its just that devs dont want to show you that their game is flawed. At least when a game dev makes a demo, it shows me that they dont want to leave the selling of their game to the real killer of the video game industry: hype. Here are a few examples
No Man's Sky
Yooka-Laylie
Star Wars Battlefront (EA)
Need i go on?
Greedy businesses and greedy consumers. Match made in heaven.
Because in most modern games 5 minutes doesn't give you much of a feel for the total set of mechanics, and play styles available to the player. Some demos ctry that but these vertical slices of game play then tend to create a skewed perception of the game's pacing which is rather misleading. It's kind of like with the right editing and voice over you could cut a trailer for silence of the lambs that makes the movie look like a comedy or a romance.. It's not very hard even.
And again give a reason why a business should spend any money that has a 6 out of 9 chance of generating a loss on investment and only a 2 in 9 chance of showing any positive returns and even then those returns are marginal. A banner add or feature spot in a gaming zine would cost about as much and have a greater chance of yielding positive returns.
Did they sell well because of the demo? That's the question you need to ask. As said. look at some of the top 10 selling games each year for the last 5 years and count how many of them actually had demos. CLearly the lack of a demo doesn't hurt sales.
We do, but you seem to assume that its impossible to make educated inferences on that . Regardless it's mnoot. All the feels can be determined within the 2 hour refund window.
So again it seems like the lack of demos does not hinder the sales of these games to any great degree.
Aliens COlonial MArines. It's very very easy for a dev to make a misleading demo. Hell evenm Quake's demo did this.
And how hard do you think it would have been for the devs to set up an unrepresentativlely good demo for those games.
Borderlands
Borderlands 2
Left 4 Dead
Left 4 Dead 2
Wolfenstine New Order
Rocket League
Witcher
Witcher II
Witcher III
Dark Souls
Dark Souls II
Dark Souls III
Fallout 3
Fallout 3 New Vegas
Fallout 4
Dead by Daylight
Just because there is a demo, doesn't mean its going to be a good game. Again over the years, there have been many games that the demos and the games were almost 2 totally different things.
Look on this list and you will find many of the top 100 games, do not have demos, yet they are still in the top 100.
http://store.steampowered.com/sale/2016_top_sellers/
Also we're not saying that a demo is not worth it to the consumers, we're only pointing out that devs and publishers do no think making a demo is worth the time and money.
And no, you can't just copy some code out and change a couple of things to make a demo. Its just not that simple.
https://www.google.ca/search?num=100&source=hp&ei=VsbzWfeEFeW7jwTWtJGoDg&q=how+much+does+it+take+to+make+a+demo+for+a+game&oq=how+much+does+it+take+to+make+a+demo+for+a+game&gs_l=psy-ab.3...1326.8673.0.9114.49.40.0.0.0.0.336.4864.3j19j7j1.31.0....0...1.1.64.psy-ab..18.25.3964.0..0j0i131k1j33i22i29i30k1j33i21k1.86.b68OKDniyOc
The lackluster procedurality? You wouldn't notice it.
The lack of the promised multiplayer? Neither.
The end of the game? You ain't finding that in a demo.
If a cook gave you just a sausage bit you wouldn't say you had a taste of the hot dog right?