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LMAO. Literally the only buzzword I used "Early Access".
Well the finished games look like every other game that isn't Early Access and there are actually only 1000+ actual EAG's at the moment. Which more or less account for less than 10% of steams library.
Because of marketing and promotion. This happens even more commonly in AA releases. It's less costly to ship out a buggy game that you can patch than it is to miss a release window. This is also why it happens regularly to games released on PC and console at the same time.
Advertising spots and promotions are booked and paid for mopnths if not a year in advance and they can't simply be rescheduled.
And thusly you disprove your statemnent of understanding the process.
I extend professional courtesy only as far as I'm being paid. You're not paying me and I am not being paid to coddle your ego, ERGO, you get the same treatment as everyone else on the planet who isn't.
And the attitude of dismissing critique of ytour criticisims as 'defensive' is actually what could be counted as defensive. I have hard numbers to back up my claim. You have your biased observations.
Simple. The devs say they're still working on it. As said, game development can stall for months and even years at a time. But here's the thing. Nothing stops a dev from labeling the most recent build as the finished game. In fact it's actually more in their benefit to do so as far as making money so the fact that they don't indicates they are still working on it.
Your feedback started off as quite helpful and informative. Thank you for that. I agree that having a developer tell me directly that a game is not fully developed is a positive thing as well. I am simply asking for a way for developers to present their credentials and track record as I determine if their games are ones I want to purchase. I am also asking for Steam to assist me in vetting out the developers and games that never leave early access nor have had any attention by the developers over lengthy periods of time.
Please don't make assumptions about me personally though. I own several games that are currently listed as "Early Access". In fact the majority of my catalog is listed the same. Very few, if any, of the games in my catalog have moved out of "Early Access". I am also proud to support young developers by buying their games. However I want games options that are developed by people who care about their content and not just to make a quick dollar over night. I want game options with more than a few hundred players online at any given time. Looking at the track record of the majority of Steam games being offered I find most of these games start off with high interest. But due to lack of consistent and quality development, these same games tend to dwindle to a few hundred players active at best in a very short time. That is because their developers seem to be less concerned about quality of product and more concerned about quantity of sales.
These are the reasons I want to spark discussion about a better vetting process of developers. I would like to see Steam implement a way for consumers to review developers credentials. That may even present an opertuntity for good developers to build a positive healthy reputation among the community and improve their sales in the long term.
http://store.steampowered.com/earlyaccessfaq/
You've already been shown the game and developer credentials. You can see the game actual state, and the frequency and content of the updates. Steam can't tell the future. It can't tell you if the game will find a development wall 3 days after your purchase and won't advance further. But you have all the historic info right before you. And that shouldn't matter since your purchase decision would be based on the actual state of the game.
The main issue is people largely disregards that and focus on the future state of the game.
So, in a TL:DR version of the issue many face when buying Early Acces is that people:
-Buy then wait for the game to improve.
instead of
-Wait for the game to improve then buy.
People will vote with their wallets. After the third ( or so ) Early Access I bought I came to the conclusion I will never buy another. I am sure other people have done the same thing. If enough people stop buying them then valve will stop selling them.
Step 3. is complain that step 2 is useless.
People can buy into a game and discover the development path takes a sharp turn, such as with the ADS changes made to Days of War that turned away a decent player base or the recent publisher addition to We Happy Few that has left many regretting the purchase. Hindsight is always 20/20 though. If you are not willing to take the risk, then it is best to avoid it all together, but as Godus and Spacebase DF-9 have shown us, reputable people doesn't ensure a finished, satisfying product. Also, there are games exiting Early Access weekly. They just aren't big names like The Long Dark, Divinity: Original Sin or Darkwood.
So i have officially turned "Early Access" off in my account as you have suggested. However, this doesn't actually remove "Early Access" games from the content in the store. Instead it only removes them from the Recommendations Steam offers me.
With this said, I return to my original complaint as I have stated so many times before.
The one that was flawed from the getgo? That EA games are rarely finished?
$20 and above. Developers ban you for commenting. It never launches. I'm done.
And yet I have a number of early access games, that were all over 20 dollars, I never got banned from them and they all launch and they all finally got out of early access, though some took longer then others.
Killing Floor 2
Planetary Annihilation (Got to get around to playing it)
Wasteland 2 (Got to get around to playing it)
Kerbal Space Program (don't have but looks fun)
Prison Architect (Don't have)
Dirt Rally (Don't have but want)
And lots of other ones.
So same advice as before, don't like early access games then don't buy early access games.