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So it is more efficient and has less potential for abuse to get the game, decide you didnt like it, get a refund, and buy the game once again for another person? It has the same or even less potential for abuse as the refund system, there would be less gameplay time as a requirement and you would get nothing back as a reward besides the gratitude of your friend. You could even limit it to just one gifting so it isn't an endless chain of sending a gift from one person to another.
In real life, if you have a physical game, and you don't like it, you can give it to your friend and have them try it out. These are digital items and we can't trade them or borrow them, we can't even sell them back even at a discount without restrictions. I know Steam cannot operate the same way as physical games IRL, but it would balance things out considerably to have a simple gift system like this.
I'm talking about the option to give it to another user. To do that would create more users abusing the system to try to sell the game to others which was the reason for the game gifting changes.
How would they be able to sell the game to others if only one gifting were allowed, and it stopped there? If you couldn't re-gift items that had had gameplay upon being gifted? The first person who bought the game originally would make more money just getting a refund.
How much of this is hard mechanics and how much of that is simply Steam's decision making process? This is in suggestions for a reason.
don't forget, you are buying a licence not a game. once its bound to your account, that's it.
When you buy a license it is bound to the account. permanently even if you refund the game the license remains attached. It's just flagged as inactive. What you're suggesting is that steam creat two or more licenses for the price of one.
It's a quirk that with digital distribution the need for a clear paper trail is more important. Also simpkly put. This does not benefit steam or the publishers who sell their games.
Steam's so called "refund for any reason" policy that says one thing and does another, and punishes users if they don't like games and want their money back, is a big reason grey market resellers are so popular to begin with.
Actually it's rather hard to abuse the current system since after a certain threshold they simply remove your ability to refund.
A "chain of refund-buy same game as gift" is very possible tho.