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I don't think they're interested though.
Also, it used to be a thing : steam://checksysreqs/<ID> where <ID> is the game' store ID would have said whether or not the game would have ran on the current system. However, if my memories are correct, it was dummied out for the reasons FFL2and3rocks outlined.
It gets worse.
See. If Steam tells people they can't run a game when they can, then they can face litigation from the game's publishers for misrepresenting/mislabelling their product.
It's like if a supermarket labled a non-dairy product as being dairy. That hurts sales. That costs money. So steam is damned from both sides. This is why the sites that offer such matching, if you will not, don't sell the games.
steam could offer something similar to the free weekend sales passes, where you can play the game for a certain amount of time but with cloud, workshop, and acheivements disabled until you buy the game, this way someone can test the game multiple times and buy the game only when they know their system is finally able to handle it
if i remember correctly this was how demos worked for digitally distributed titles on XBox 360 and is how they work on the 3DS, so legal issues shouldn't be a problem because they worked for two other distributors