Steamをインストール
ログイン
|
言語
简体中文(簡体字中国語)
繁體中文(繁体字中国語)
한국어 (韓国語)
ไทย (タイ語)
български (ブルガリア語)
Čeština(チェコ語)
Dansk (デンマーク語)
Deutsch (ドイツ語)
English (英語)
Español - España (スペイン語 - スペイン)
Español - Latinoamérica (スペイン語 - ラテンアメリカ)
Ελληνικά (ギリシャ語)
Français (フランス語)
Italiano (イタリア語)
Bahasa Indonesia(インドネシア語)
Magyar(ハンガリー語)
Nederlands (オランダ語)
Norsk (ノルウェー語)
Polski (ポーランド語)
Português(ポルトガル語-ポルトガル)
Português - Brasil (ポルトガル語 - ブラジル)
Română(ルーマニア語)
Русский (ロシア語)
Suomi (フィンランド語)
Svenska (スウェーデン語)
Türkçe (トルコ語)
Tiếng Việt (ベトナム語)
Українська (ウクライナ語)
翻訳の問題を報告
https://steamcommunity.com/groups/SteamClientBeta/announcements/detail/52144327686735794
Didn't it get to stable branch since then?
If it did Valve is too busy or lazy to update their FAQ on Steam Music. If it didn't - too busy or lazy to merge into stable branch.
---------
Other than that I support your incentive. The way scores and soundtracks are released on Steam is terrible and totally depends on developers and/or publishers. Afaik Valve doesn't provide any guidelines on how to do it. And Bandcamp has been being my personal golden standard on how to release music for many years.
I agree that, even if the Steam Player indeed only supports MP3 files, it is still a lousy reason to only provide MP3s when a customer buys a soundtrack on Steam. I and many other people use external programs instead of the Steam Player. In fact, I've never even tried it! I use foobar for all of my music.
If Steam would provide consumer-protecting guidelines for what formats should be included in soundtrack DLC and for what information should be displayed on their store pages, publishers wouldn't have to look to the irrelevant Steam Music Player for clues—or hide behind its limitations as an excuse to provide the bare minimum.
Stable branch of Steam client officially supports FLAC since October 7, 2015:
http://store.steampowered.com/news/18747/ (listed in the very end)
1. All soundtrack containing DLCs listed in a special dedicate area (like Apps are), with the ability to download any soundtrack DLC to a user defined location (eg C:\Steam\OSTs\) without having to download the base game.
2. Ability to directly stream music we own without having to download.
3. Seriously clean up Library> Music. Add Directories and sundirectories. I have no idea what tracks belongs to what game.
4. Add playback support for Flac, Ogg, Alac, Wav.
If Steam cannot do this themselves inhouse, employ the author or AIMP, MediaMonkey. Foobar, DbPowerAmp, XRecode, or some other good program.
5. Where soundtracks are sold, provide accurate information: formats/s, bitrate, sampling rate, bit depth,
6. Mandate that publishers release music in at least one lossy format and at least one lossless format, properly tagged with appropriate metadata. The easiest way for this to happen would be the publisher uploads studio master audio to Steam, and Steam has a setup that converts it to multiple formats (like Bandcamp does).
7. Ability to download video game music without owning the game (eg played it before on console, or purchased the game from other store like UPlay or Gog or Epic).
1. https://steamdb.info/blog/steam-music-download-soundtracks/
6. Everything is up to the game devs and Valve will not force it upon them.
7. Without a proper ownership license on your Steam account, no. This prevents piracy.