1nf1n1t3 May 5, 2017 @ 1:19pm
Redeem multiple keys at once in the steam client
Allow me to paste multiple keys at once, separated by commas in my key redemption field. Please?

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Showing 1-15 of 22 comments
cSg|mc-Hotsauce May 5, 2017 @ 1:20pm 
sorry. one at a time.

:qr:
1nf1n1t3 May 5, 2017 @ 1:22pm 
6 clicks is too many for every single key. This doesn't seem like a brain buster of a programming problem. Is steam just a big pile of spaghetti?
cSg|mc-Hotsauce May 5, 2017 @ 1:24pm 
it is to ensure you are putting in the code you want to redeem. you'd be surprised how many people still use the wrong one and get stuck with a game they meant to give to a friend.

:qr:
1nf1n1t3 May 5, 2017 @ 1:25pm 
Are you sure you want to redeem:

Game #1
Game #2
Game #3

...?
Start_Running May 5, 2017 @ 1:26pm 
Originally posted by cSg|mc-Hotsauce:
it is to ensure you are putting in the code you want to redeem. you'd be surprised how many people still use the wrong one and get stuck with a game they meant to give to a friend.

:qr:
Bingo and before you say . Well just make it optional. Yeah. The people who need to be protected tend to be the ones that'd turn the protection off
cSg|mc-Hotsauce May 5, 2017 @ 1:35pm 
Originally posted by Start_Running:
Originally posted by cSg|mc-Hotsauce:
it is to ensure you are putting in the code you want to redeem. you'd be surprised how many people still use the wrong one and get stuck with a game they meant to give to a friend.

:qr:
Bingo and before you say . Well just make it optional. Yeah. The people who need to be protected tend to be the ones that'd turn the protection off

browse the help & tips long enough and you'll see that very topic.

like the mobile authenticator in the beginning.

:taloslol:
1nf1n1t3 May 5, 2017 @ 1:53pm 
So to your point, there should also be a confirmation prompt making sure you want to activate a single game key you paste into the window. Good idea guys!

As it stands right now, you get a confirmation telling you the name of the game you ALREADY successfully activated to your account. It should give you a chance to recognize and cancel the activation process once it detects the game.
cSg|mc-Hotsauce May 5, 2017 @ 1:55pm 
Originally posted by 1nf1n1t3:
So to your point, there should also be a confirmation prompt making sure you want to activate a single game key you paste into the window. Good idea guys!

As it stands right now, you get a confirmation telling you the name of the game you ALREADY successfully activated to your account. It should give you a chance to recognize and cancel the activation process once it detects the game.

nope. when you reach that step it is permanently bound to your account and no one can do anything about it.

:qr:
Last edited by cSg|mc-Hotsauce; May 5, 2017 @ 1:55pm
Start_Running May 5, 2017 @ 1:57pm 
Originally posted by 1nf1n1t3:
So to your point, there should also be a confirmation prompt making sure you want to activate a single game key you paste into the window. Good idea guys!

As it stands right now, you get a confirmation telling you the name of the game you ALREADY successfully activated to your account. It should give you a chance to recognize and cancel the activation process once it detects the game.

Nope. makes it too easy for people guessing keys to keep trying strings until they get a hit.
1nf1n1t3 May 5, 2017 @ 2:17pm 
Originally posted by Start_Running:

Nope. makes it too easy for people guessing keys to keep trying strings until they get a hit.

How is this any different from the current situation? I could start guessing right now based on the existing system. There's only something like 504,857,282,956,046,106,624+ possible combinations...

The only difference I can see is that if you correctly guess a key you can cancel, record the number, and resell it without having it bound to a throwaway account you are using to guess product keys.
cSg|mc-Hotsauce May 5, 2017 @ 2:20pm 
Originally posted by 1nf1n1t3:
Originally posted by Start_Running:

Nope. makes it too easy for people guessing keys to keep trying strings until they get a hit.

How is this any different from the current situation? I could start guessing right now based on the existing system. There's only something like 504,857,282,956,046,106,624+ possible combinations...

The only difference I can see is that if you correctly guess a key you can cancel, record the number, and resell it without having it bound to a throwaway account you are using to guess product keys.

there is a cooldown after about 45 keys entered. brute forcing a key would take more time than you have left on this planet.

:qr:
1nf1n1t3 May 5, 2017 @ 9:13pm 
Originally posted by cSg|mc-Hotsauce:

there is a cooldown after about 45 keys entered. brute forcing a key would take more time than you have left on this planet.

:qr:

Thanks for clearing that up
senselocke Sep 18, 2017 @ 9:05am 
The cooldown is less than 45. Probably less than 30 (I'm trying to figure out which Bundle keys I've redeemed and which are duplicates I can gift to my kid).

So if brute forcing would take such a long time, why not have the system show me what title I'm about to redeem? Or, maybe, let me see the key that was used in game details?
cSg|mc-Hotsauce Sep 18, 2017 @ 2:46pm 
Originally posted by senselocke:
The cooldown is less than 45. Probably less than 30 (I'm trying to figure out which Bundle keys I've redeemed and which are duplicates I can gift to my kid).

So if brute forcing would take such a long time, why not have the system show me what title I'm about to redeem? Or, maybe, let me see the key that was used in game details?

There have been multiple users coming together to show that ~45 is where the limit is on adding keys. Invalid or duplicate keys count against it.

:qr:
1nf1n1t3 Sep 18, 2017 @ 9:33pm 
Originally posted by 󠀡:
https://github.com/colingg/SteamBulkKeyActivator/releases

https://greasyfork.org/ru/scripts/33052-batch-register-steam-keys

https://www.reddit.com/r/Steam/comments/6y154d/userscript_activate_a_bunch_of_license_keys_in/

people have no problem writing scripts for things Valve wont add.

Just like 50 an hour is the limit to adding free packages.
https://steamdb.info/freepackages/


Now we're talking! Finally, a real solution to the problem. Thanks for the link
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Date Posted: May 5, 2017 @ 1:19pm
Posts: 22