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While it's true that Steam doesn't upload big files, the problem is that it constantly upload.
I have checked what's moving out and it seems that it's a constant exchange between the Steam server and the PC at a speed that is equivalent to 1/3 of the allowed download speed.
- If you're downloading a game, Steam will use both your download to get the game file, but will also use as much of your upload capacity as possible to get confirmation packages. This include Steam updates.
- Of course, it will also upload Steam Cloud related files if you install or quit an application which include the system.
- If you're not downloading any files not quitting any application (games or software) which include Steam Cloud, it will upload for around 156ko of data per installed game + around 60ko for the Steam client itself every minutes. This is how the Steam client knows if one of your game is outdated and require an update.
- Workshops is managed separately from games (yet are linked on the interface) and require also some download/upload every minutes depending on the number of subscription you activated. (around 8ko-16ko of data per subs)
- Depending on the amount of groups you're part of, there's around 60ko of data uploaded and downloaded every minute per groups as to ensure you're "up to date" with events and such.
- Again, if you're in offline mode, no upload occure at all. (logically)
So, the amount of download/upload highly varies on what you're doing, but also on what is included with your steam account. Depending on the number of games you have installed and groups you have joined, it can rise quite a lot for the most active Steam players.