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报告翻译问题
Firstly that it has per-user executables. Such that you can't just copy over the data files to anotehr computer and run it.
It has online authentaction, such that some games require online authentication before being run.
Staem also has pre-load data encryption, such that users can pre-load games but the data is not decrypted until the release date, preventing pre-street date leaks of games. (post release is totally a different thing)
Games may have DRM on top of Steam's systems. They may be additional online components like GFWL or Rockstar Social. They may be onilne authentication mechanisms like TrendyNet or Runic Online. Some might stil use things like SecuROM and such but that's gonig out of favor to be honest.
DRM is Bad news bears, Unfortunately even I who Strongly disagrees with the entire idea of DRM, I buy DRM products all the time, there is just little to no choice anymore. there is Gog that sells DRM free games, which I buy from them, if I can get it. However, DRM hits more then just games.
Music, Movies, Games, Photos, TV shows. The internet is littered with DRM. Steam, Origin, iTunes, Netflix, Bluray, Youtube... Wont be long until Adult sites are DRM O_o... If you could think about that... lol
+DRM doesn't prevent illegal use of files, it just makes it a bit more difficult to access them.
I have not done it but There are a multitude of tools out there that allow you to strip DRM off of files relatively easily.
+All it takes is one person to crack the file and it can be made available to everyone.
+Aside from Sony Rootkit, Anyone selling content on CD is already selling unprotected files anyway. 99+% of all CDs sold contain unencrypted files. This means that anyone who sells content on CDs is making unprotected content available and that putting those files online is as easy as ripping them to MP3 files, a pretty simple task these days. What boggles my mind is record companies and publishers who are willing to make content available unprotected on CD but for some reason insist on copy protection for digitally downloaded files.
+DRM adds a lot of costs for content producers
DRM isn't free. The costs to develop and/or license DRM technology, encode media files and deal with a multitude of DRM-related customer service complaints are usually passed on from the retailers to the content producers.
+There's a huge hidden cost in trying to sell DRM'ed content
I myself just switched to from an iPhone to a Galxay Note 3.... Meaning.. I have to rebuy alllll my Apps again... Which I wont. its just too much money, and I wont buy any app if it is not free or DRM free. Music I purchased on iTunes, wont play on an Android, I would have to rip the DRM off it. which I wont. it Ends with, the Publisher and Dev will not make money off me, because thier product is DRM'd to Apple or vice versa.
+Often the costs of the DRM are passed along to the consumer as well.
Since DRM isn't free someone has to pay for it. Sometimes it's the content producer in the form of reduced royalties. Other times it's the consumer. Take the example of eMusic and Apple iTunes. iTunes tracks sell for 99 cents while eMusic tracks sell for 25 cents. One of the reasons why eMusic can sell its music for so much cheaper is that it isn't spending tons of money implementing a DRM system and dealing with customers who are having DRM issues. So it is able to offer a technically superior product for a significantly lower price. Which is good and even better when you consider that...
+DRM-free content will play on your device of today and your device of tomorrow
Microsoft's previous DRM (PlaysForSure) isn't compatible with the Zune DRM. And that's an example of one of the biggest problems with DRM. It locks you into a specific player from a specific company. While that might be good for a hardware manufacturer like Microsoft or Apple it's not good for you the consumer
+Your media devices of the future will be significantly different than your media devices of the present.
+DRM fundamentally changes who is control of your media.
This might be the most esoteric of the arguments and is a bit difficult to explain but in a nutshell, when you buy DRM content for the first time in history, someone else is dictating to you what you can do with something that you've legally purchased. Watch this short video
+Whenever you buy DRM'ed content you support the system of DRM
I have realized that with each purchase of DRM'ed content I help to perpetuate a system in which DRM is acceptable. And at the same time, whenever I frequent a site that offers DRM-free content I'm helping to support a system in which DRM is viewed as unacceptable and a bad business practice. however, these practices have been going on so long that is it just how things are now.
http://youtu.be/ryXDhXqR-SE