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Love that D-pad.
Unfortunately it won't work with the default Windows bluetooth stack. Post #6 in that thread has a link detailing on what you need to make it work.
Unfortunately, I have had ZERO luck getting it to work to me, even as an intermediate pc user. So...if anyone has any experience with it, let me know.
I have the ps3 equivalent. The adapter changes how Windows identifies it making it appear as a 360 controller/Xinput. All the buttons are mapped correctly.
As far as lagless goes, I didn't do any deep deep testing but I could do all my 1 frame links on sf4 just fine.
The adapter auto syncs every time the computer is turned on. Probably the easiest way to go.
http://www.mayflash.com/Products/NINTENDOWiiU/W009.html
Tried it in Windows, but don't like the solutions since you don't get analog sticks.
If you have some Linux distro. (Ubuntu etc.) then you could have "native" support.
I think mine was identified as a Gamepad, got the badge but not 100% sure if had it earlier! :(
Had alot of hassle with it being inverted, found no way to fix that in Steam itself.
Changed the mapping in kernel module (hid-wiimote).
For those who don't know how to get it work in Linux:
* You need kernel 3.11 or newer ( maybe patches exists for prev. kernels )
* BlueZ 4.2 +
* A compatible bluetooth adapter (seems that not ALL dongle work with Wii U Pro)
To get it to work simple pair it with "auto" selected at "pin options", if that does not work try to connect without pairing.
After some fiddling I realised that the controller "blacklists" hosts or something, pairing will be impossible if it have failed just once.
To fix that pair it with your Wii U console (if you got one), then power of both console & controller.
Now it should be possible to pair with bluez!
If you run Ubuntu then the controller may be controlling you mouse cursor, to disable that use "xinput" command in a terminal.
Ex: "xinput disable #", where # is the input id number shown when you run xinput command without any arguments.