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Laporkan kesalahan penerjemahan
http://notepad-plus-plus.org/download/v6.3.html
Try that, it should call it when you try to open a script from the editor. Remember too, changes you make to script files take effect outside of a patch or mod. So you'll need to find your copies of the files you edited in the right scripts folder (I think just in the base folder, DONT delete source folder contents) and remove those to stop unwanted changes taking effect in your game, if there are any :)
Im only at beginners level with papyrus so im going to need error notification.
Thanks for the help.
It's not really creating the script in another program as such, as it's opened through the CK in the first place to edit a copy of one of the script bases that it has in its database. What you will need to check out though when you're done is that the code will compile in the creation kit, as I don't think it can be checked in the editor.. There should be a command or button somewhere to test or compile code for the script when you're done editing if I remember rightly. Notepad++ just acts as the editing tool to let you change the script code in the first place :)
-_-
not sure why this same issue occurred for me seeing as i unpacked them the first time opening CK and it had worked before. only thing i can think of is that i later installed fallout 3s geck after which all my mods took on the gecks icon. i see that your post is from quite a few years back but hope this might still help or at least help somebody else that came across this thread looking for a fix.