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Steam client can run on slow connections, but can not work on unstable, when packets are lost and damaged updates.
In recent updates added the ability to use the Steam folder "package" to minimize the download, and it will works without an intensive exchange with the Internet
but the account data(*blob, ssfn* userdata, appcache folders) downloaded directly from the server
if you had a laptop - it would be easier to go with him to friends, update it and taken offline - Steam can work in offline mode ~1 month or a little more, Beta version ~1 week
If you can't download them with the client, there's not any magic that makes 'download able' ones better. You still... hae to download them....
Every time you launch the game, it should manually update if there is one available.
Option has been there since Steam day 0.
You are wrong.
The torrent protocol never fails in these regards
I'm going to go back to downloading Eclipse Android DevTools with my torrent client now and not worry whether it will mess up or not because I know it just works
No more wasted bandwidth on steam updates. wish i could play my summer sale games.
I've been trying this and have downloaded many of the files but when I put them into the .steam/package folder they are deleted. when I put them into Steam/package nothing happens.
I usually get to around 30mb until it decides that it couldn't download the current package and it goes back to 15mb or so.