Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Edit:
Look into Joystick Gremlin. I use it a lot for my joystick setups in older games, or games that have poor out-of-the-box joystick support.
http://whitemagic.github.io/JoystickGremlin/
Honestly it has a lot to do with the way Microsoft implemented joystick support way back when. Joystick Gremlin gets around all the shenanigans by creating a virtual joystick, a piece of hardware that doesn't really exist, a kind of "phenomenological joystick" if I could coin that term, and allows you to define an arbitrary number of buttons, sliders, toggles, rotors, and axis to it. And then if you have multiple joysticks, throttles, foot pedals, button boxes, etc, you can pipe the output of all those devices, to individual events in the virtual joystick. This is beneficial for if you want to use multiple inputs, say a throttle and stick, in a game that only has the ability to recognize a single device at a time. You just tell the game to use the virtual joystick as your primary device, and route all your others through that. Also helps if for whatever reason, your old stick isn't being recognized by the game.
https://www.youtube.com/watch?v=jIAdeyY0IWI
This explains a lot.