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https://darwinsdata.com/how-much-free-space-does-windows-10-need-to-run-properly/#:~:text=Microsoft%20recommends%20a%20minimum%20of%2016-20%20GB%20of,temporary%20files%2C%20and%20system%20utilities%20to%20work%20properly.
Your system has already lost performance with such low free storage space.
The page talks about recommendations, and then goes on to suggest 3x-5x what MS recommends because that feels nicer. It offers no benchmarks or data to suggest performance loss or how much. So... since your parroting, how much performance has the OP lost? Don't forget to show your work.
Plenty of reasons to want free space without leaning on ambiguous performance claims.
We dont have to proof anything to you, with the way you run things, clearly you dont have basic hard driver knowledge that standard in any IT education. or have the cut that away from your education, it dont matter if this is SSD or spin driver, hard driver media is the slowest media in out pc so performance and output has matter over 4 decads.
Your are a helper here and dont know performance lose with low storage space. well im sure alot of other ppl will not agree with how you see things.
if the person or you dont feel the diffrence with a new empty drive or near full, nobody will explan you anything here.
i doubt any will bother even explan or tell you this. ( this is so well know among many pc users. ) but in this case not OP.
you can try make steam ticket and hear why you have such issue,
all i can say i can see all my drives in steam settings storage, and default is boot SSD drive and other is a mix of SSD and spin drives.
These folders are located on your C: drive by default.
So it is not unusual that launching games would slightly reduce the free space on your C: drive.
1) your local swap file getting larger. this can happen as games take up a lot of memory, so windows will expaand your swap space to move stuff there to make room for your game to have more active memory
2) when you initially run the game, or when you upgrade your video drives, games like this generally will recompile shaders. This is basically optimizing how the game behaves (shaders are basically tiny programs within the game) as it optimizes how these tiny program run on your video card. These can take up space as the recompile happens.