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But if you like Nvidia's Adaptive Vsync, things might be different. I am still undecided on that technology.
Standard Vsync ingame/drivers + Triple buffering + Framelimiter to limit FPS at 58 to reduce input lag, and you are golden and have little input lag.
If you cannot constantly maintain 58 fps, consider Adaptive Vsync, or maybe no Vsync.
yeah it feels that forcing vsync on doesn't feel as snappy in windows and not as repsonsive. Yeah I'm not a fan of adaptive vsync it screen tears in nearly all games whether I get constant 60 fps or not I think it's broken just now tbh a few people have been mentioning it in forums. Cool I think I will just stick with in game vsync then :). Thanks for the reply.
yeah I know dead space was bad I think all 3 were capped at 30 fps with in game vsync you had to force vsycn on through ncp to get 60 fps. Same goes for dc universe. I suppose there's going to get the annoying games you have to mess about with but in game vsync does feel smoothe than forcing it though.
latency as in like skippy frames when moving or turning ?
thanks :). Yeah I noticed juttering with my mouse, especially in fps games. I usually play with a 360 controller to get smoother gameplay
It's a good article, I remember reading it back in the day.
But here is the ultimate secret to removing input lag (that I mentioned earlier).
You want no tearing, right? -> Force "Standard Vsync" in Nvidia drivers.
You want less performance loss from enabling Vsync, right? -> Force "Triple Buffering" in Nvidia drivers.
You want to reduce mouse input lag due to vsync, right? -> Force "Frame Limiter to 58 fps" in Nvidia drivers by using Nvidia Inspector.
That last one really makes a difference, and I love it, yet so few know about it. Probably because you need to use Nvidia Inspector. It's easy though.
That is very true, unless modders come into help.
Just to clarify, Nvidia Inspector merely shows what options are hidden in the normal Nvidia Control Panel. The Frame limiter has been there and functioning well for a long time now, maybe one day they will include it in the proper drivers.
But if the game is locked at 30fps for example, then the Frame limiter will likely not fix it on its own i.e. you will probably have to fiddle with ini's and mods and tweaks.
The only thing it does is instead of locking it at 60fps, it locks it at 58fps which apparently reduces input lag with vsync @ 60hz, and I can personally testify it worked on numerous games.
do you know how you said to turn vsync in game off If I force it through the driver do I have to do this or can I leave them both on? I don't know if it would conflict or that?
I've noticed a weird issue with Vsync.
I was experimenting to try to find the best combination for Vsync and no input lag, and seemed to find that Vsync in game+Triple Buffering and Frame cap worked pretty good. (Using RadeonPro)
The weird thing is, if I enable Vsync in a game, and use an external frame cap (Such as with RadeonPro) I get unbelievable tearing. (Forcing Vsync in RadeonPro does not cause this.)
Any ideas?
if I try and use vsync through msi after burner using rivatuner and try like capping it at 60 fps it doens't work. I'm guessing it's not very good software it's just like the ccc vsync doesn't work well it didn't work with me anyway I kept getting screen tearing because it wasn't capping it properly. Just stick to radeonpro forget the rest. In game vsync and nvidia control panel vsync works wonders for me.