xWar_88x (Banned) Jan 18, 2014 @ 10:20am
in game vsync or driver vsync?
Hi just posting to ask what you think works best and what gives the smoothest gameplay?
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Showing 1-15 of 15 comments
rojimboo Jan 18, 2014 @ 10:55am 
Standard Vsync is just Vsync. To my knowledge there shouldn't be a difference, but a good rule of thumb is to use the in-game settings if possible, then force it through the drivers only if there are issues.

But if you like Nvidia's Adaptive Vsync, things might be different. I am still undecided on that technology.

Standard Vsync ingame/drivers + Triple buffering + Framelimiter to limit FPS at 58 to reduce input lag, and you are golden and have little input lag.

If you cannot constantly maintain 58 fps, consider Adaptive Vsync, or maybe no Vsync.
xWar_88x (Banned) Jan 18, 2014 @ 10:59am 
Originally posted by rojimboo:
Standard Vsync is just Vsync. To my knowledge there shouldn't be a difference, but a good rule of thumb is to use the in-game settings if possible, then force it through the drivers only if there are issues.

But if you like Nvidia's Adaptive Vsync, things might be different. I am still undecided on that technology.

Standard Vsync ingame/drivers + Triple buffering + Framelimiter to limit FPS at 58 to reduce input lag, and you are golden and have little input lag.

If you cannot constantly maintain 58 fps, consider Adaptive Vsync, or maybe no Vsync.

yeah it feels that forcing vsync on doesn't feel as snappy in windows and not as repsonsive. Yeah I'm not a fan of adaptive vsync it screen tears in nearly all games whether I get constant 60 fps or not I think it's broken just now tbh a few people have been mentioning it in forums. Cool I think I will just stick with in game vsync then :). Thanks for the reply.
.ready Jan 18, 2014 @ 11:00am 
activado la sincronización vertical no sube de 72fps, es mejor desactivarlo.
xWar_88x (Banned) Jan 18, 2014 @ 12:29pm 
Originally posted by Joh Mahmah:
I typically use in-game v-sync settings, but I have found that many games have poor v-sync implementation. For example, Alice: Madness Returns has no in-game menu setting for v-sync (it is enabled by default in the .ini), and the frames are limited to 31.

By editing the .ini to disable v-sync, setting the max frames to 60 (or above depending on your monitors refresh rate), and then forcing v-sync and triple buffering through the nVIDIA cp profile, there is zero screen-tearing and the performance is vastly superior versus the games forced v-sync - even the mouse lag in the menus is completely gone (if you own the game you will know what I mean, even if you have a beastly machine).

Dead Space has terrible v-sync implementation by default, it even causes very slow loading times when enabled. But disabling v-sync via the game settings, and then forcing v-sync and triple buffering through your cp profile, completely does away with any performance issues as well as any tearing.

It depends on the game quite frankly, but if you are having unsatisfactory or unstable performance with any games default v-sync settings, always try to disable it via the menu option and then force it through a cp settings profile.

I have found that overall, nVIDIA's adaptive v-sync is too conservative, and still allows screen-tearing in every game that I have attempted to use it in. So forcing v-sync via a cp profile not only does away with any tearing, but it seems to typically be a much faster solution in many different games (less of a performance hit).

yeah I know dead space was bad I think all 3 were capped at 30 fps with in game vsync you had to force vsycn on through ncp to get 60 fps. Same goes for dc universe. I suppose there's going to get the annoying games you have to mess about with but in game vsync does feel smoothe than forcing it though.
Last edited by xWar_88x; Jan 18, 2014 @ 12:30pm
xWar_88x (Banned) Jan 18, 2014 @ 12:50pm 
Originally posted by Joh Mahmah:
Originally posted by this is war 88:

yeah I know dead space was bad I think all 3 were capped at 30 fps with in game vsync you had to force vsycn on on to get 60 fps. Same goes for dc universe. I suppose there's going to get the annoying games you have to mess about with but in game vsync does feel smoothe than forcing it though.


In-game v-sync should, in a lot, if not most cases, be just fine for most folks and their games.

Having said that, the list of games that benefit greatly from forced cp profile settings, is growing fast for me over the years. Pretty much from now on, if I am having even the slightest lag/latency/fps issues with any game, setting up a custom cp profile will typically be the best, if not only, remedy,

latency as in like skippy frames when moving or turning ?
xWar_88x (Banned) Jan 18, 2014 @ 1:06pm 
Originally posted by Joh Mahmah:
Originally posted by this is war 88:

latency as in like skippy frames when moving or turning ?

http://www.anandtech.com/show/2803/7

^^This^^

in the context of mouse input latency, can probably explain it a lot better than I can. The article is dated, but most of the overall information is still relevant.

thanks :). Yeah I noticed juttering with my mouse, especially in fps games. I usually play with a 360 controller to get smoother gameplay
rojimboo Jan 18, 2014 @ 1:15pm 
Originally posted by Joh Mahmah:
Originally posted by this is war 88:

latency as in like skippy frames when moving or turning ?

http://www.anandtech.com/show/2803/7

^^This^^

in the context of mouse input latency, can probably explain it a lot better than I can. The article is dated, but most of the overall information is still relevant.

It's a good article, I remember reading it back in the day.

But here is the ultimate secret to removing input lag (that I mentioned earlier).

You want no tearing, right? -> Force "Standard Vsync" in Nvidia drivers.
You want less performance loss from enabling Vsync, right? -> Force "Triple Buffering" in Nvidia drivers.
You want to reduce mouse input lag due to vsync, right? -> Force "Frame Limiter to 58 fps" in Nvidia drivers by using Nvidia Inspector.

That last one really makes a difference, and I love it, yet so few know about it. Probably because you need to use Nvidia Inspector. It's easy though.
Last edited by rojimboo; Jan 18, 2014 @ 1:23pm
76561198123322333 Jan 18, 2014 @ 1:18pm 
What does it mean by that vsync in Dota 2?
Minari99 Jan 18, 2014 @ 1:46pm 
hello
rojimboo Jan 18, 2014 @ 2:49pm 
Originally posted by Joh Mahmah:
Sometimes (if not most of the times) even fairly good specs are not enough to compensate for a really bad console to pc port.

:)

That is very true, unless modders come into help.

Just to clarify, Nvidia Inspector merely shows what options are hidden in the normal Nvidia Control Panel. The Frame limiter has been there and functioning well for a long time now, maybe one day they will include it in the proper drivers.

But if the game is locked at 30fps for example, then the Frame limiter will likely not fix it on its own i.e. you will probably have to fiddle with ini's and mods and tweaks.

The only thing it does is instead of locking it at 60fps, it locks it at 58fps which apparently reduces input lag with vsync @ 60hz, and I can personally testify it worked on numerous games.
xWar_88x (Banned) Jan 21, 2014 @ 11:09am 
Originally posted by Joh Mahmah:
Originally posted by this is war 88:

latency as in like skippy frames when moving or turning ?

http://www.anandtech.com/show/2803/7

^^This^^

in the context of mouse input latency, can probably explain it a lot better than I can. The article is dated, but most of the overall information is still relevant.

do you know how you said to turn vsync in game off If I force it through the driver do I have to do this or can I leave them both on? I don't know if it would conflict or that?
azaza atata
Teknogeek™ Jan 26, 2014 @ 10:21am 
Hi there,

I've noticed a weird issue with Vsync.

I was experimenting to try to find the best combination for Vsync and no input lag, and seemed to find that Vsync in game+Triple Buffering and Frame cap worked pretty good. (Using RadeonPro)

The weird thing is, if I enable Vsync in a game, and use an external frame cap (Such as with RadeonPro) I get unbelievable tearing. (Forcing Vsync in RadeonPro does not cause this.)

Any ideas?
xWar_88x (Banned) Jan 27, 2014 @ 7:53am 
Originally posted by Teknogeek™:
Hi there,

I've noticed a weird issue with Vsync.

I was experimenting to try to find the best combination for Vsync and no input lag, and seemed to find that Vsync in game+Triple Buffering and Frame cap worked pretty good. (Using RadeonPro)

The weird thing is, if I enable Vsync in a game, and use an external frame cap (Such as with RadeonPro) I get unbelievable tearing. (Forcing Vsync in RadeonPro does not cause this.)

Any ideas?

if I try and use vsync through msi after burner using rivatuner and try like capping it at 60 fps it doens't work. I'm guessing it's not very good software it's just like the ccc vsync doesn't work well it didn't work with me anyway I kept getting screen tearing because it wasn't capping it properly. Just stick to radeonpro forget the rest. In game vsync and nvidia control panel vsync works wonders for me.
Last edited by xWar_88x; Jan 27, 2014 @ 7:54am
chulkybubles123 Jan 27, 2014 @ 10:00am 
:)
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Date Posted: Jan 18, 2014 @ 10:20am
Posts: 15