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Ilmoita käännösongelmasta
https://support.steampowered.com/kb_article.php?ref=7480-wusf-3601
http://steamcommunity.com/discussions/forum/1/666827315553082666/
But IDK as I dont use it very often.
I think you are confused about what DRM is tho, it has nothing to do with storage and access of your games in the cloud. Games shipped on disk had DRM long before the Internet was widespread.
I would never expect a non-steam game to be "Steamified", but seeing as this game is actually a product on Steam it should be possible to add it to my account with my valid CD key.
Another thought that occured to me is that when you purchase a game (say Skyrim) instore and try activate it on Steam, but get a duplicate code error you can query it with Steam with proof that you own the game (picture of the box and CD key and disk) and have the game removed from whoever redeemed the code's account and attached to yours. Perhaps the same sort of thing could be done here. I have proof that I own the game (disk, CD key, box, box case, manual)
Online ones only become active once the purchase has been made, while printed ones are active as soon as they are released and the key verification is usually done locally rather than via an online service, meaning they are broken by hackers pretty quickly, followed by a flood of key generators. There simply isn't a way to activate these sorts of keys with an online system unless they had online-service activation in mind from the start.
Too expensive? Time consuming? So is running the Steam service.