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Rapporter et problem med oversettelse
Seriously....I can absoulutely guarantie that the problem was not related to:
a) my network (purely Cisco based) and/or service provider/isp (I have a 100/100 Mbit fibreoptic connection and havent had downtime (as I've noticed) in 2+ years)
b) my gaming rig (including the Samsung 840 pro 512gb ssd where Steam is located)
c) my own incompetence
d) my cat
I was downloading from region Norway and that might have been the problem (it fixed itself as I wrote earlier). Of course you throw your suspicion to that new error message "disk busy" when something like this happening....That means someone has changed something.
My assumtion is that the files had to be corrupted or something. Everything is fine now (might have been that beer though).
but my steam always says ''idle'' on the downloads page someone please help
Do you use a custom game location for your game files? If not, try rebooting your computer.
Eventually the download ended. The disk light went green permanently. Disk Access dropped to 0.
Steam's own downloading tripped the sensor. Maybe this is by design. I don't really care. I also am not here to ♥♥♥♥♥ and whine. This is hard evidence a developer can use to decide if they want to change the behavior or investigate further.
Prior to this update, Steam downloads were among the fastest on my system... lightning fast. Perhaps a coincidence.
I throttled my download speed to a level that my disk and Steam could handle it. For me, it was 512kb/s and i haven't seen an issue repeat. If i raised it to 1Mb/s, the disk busy error would start up again but with less down time while it recovered.
You get the "disk busy" light when the file I/O part of the patching process (which is more than just the I/O due to downloading, because of delta patching) is the rate-limiting step of the patch. The downloading stops because the file I/O needs to catch up.
If you artificially throttle the downloading rate, then you're making the download slower than the I/O rate, and so making downloading the rate-limiting step, which is why it goes back to "disk idle". Because the download is artificially slow, the file I/O is staying ahead of where it needs to be to avoid stalling the download.
It is actually possible you're now getting the inverse problem; the file I/O is being stalled because of the slow download. Essentially, what you've done is make the whole patching process slower just to make the indicator go back to saying "idle".
The problem with the Steam UI is that it doesn't expose the progress or rate of the file I/O, so people are drawing the wrong conclusions.