What’s Lossless scaling?
I don’t understand what they explained on YouTube, can anyone help please.

I can’t post this on ‘lossless scaling’ forum that’s the reason I’m posting this here.

Thank you for your time.
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Showing 1-5 of 5 comments
Ettanin Mar 15 @ 4:00am 
It allows frame generation and resolution scaling on games that don't natively support it, using any GPU that supports either DLSS, FSR or XeSS
Last edited by Ettanin; Mar 15 @ 4:01am
Originally posted by Ettanin:
It allows frame generation and resolution scaling on games that don't natively support it, using any GPU that supports either DLSS, FSR or XeSS

thank you for explaining bro, but I understand nothing :steamsad:

this software is on nice discount price in last 1 year, is this good thing to buy? will it be helpful to me? can anyone help??

will I get more fps with using this? That’s it?
depending on the game you'll have to tweak LS, which you can create profiles. If you are wanting to upscale a game from a lower res to higher, set the scaling type appropriate (sgsr for nvidia, fsr for amd generally speaking for both) with which ever minor tweaks such as sharpness and what not. Rendering mode can be auto with "aspect ratio". I'd turn off any built-in vsynch such as with nvidia control panel and instead use the sync mode within LS which I personally find works a bit better. If using g-synch and the likes i'd enable that in ls. Even if you plan to use ls for 1 monitor and are using more than 1 monitor, i'd enable mult-display mode IF you seem to have issues. Acpture api typically dxgi works better if you're not using a fixed fps in game, otherwise use wgc and cap your game's fps to Half your monitor's refresh rate, otherwise if using dxgi you can use variable fps.

you'll of course need to tweak in-game settings for capping fps, if disable upscaling in-game since ls will be doing that. i haven't used the program in some time but did mess with it quite a bit since it was on sale and seemed interesting. I will say though that with tests i got lower than normal temps for gpu while the frame generation filled in what was needed and looked fluid. if using g-sync and the likes make sure those are setup properly and i would avoid using any setting that puts your monitor into any type of "overdrive".
Ogami Mar 18 @ 10:29am 
I tried Loseless Scaling for a few games but ended up refunding it.
While it does what it says, creating extra frames to make games feel more fluid the additional latency was terrible and made game controls incredible unresponsive and sluggish, especially on titles that did not run at high FPS already beforehand.
So it works but its not magic and its basically useless for fast paced action games like shooters or competitive games.
At least in my opinion.
Last edited by Ogami; Mar 18 @ 10:29am
Ettanin Mar 18 @ 10:30am 
Both upscaling and frame generation do come with overhead. So if your GPU is pretty much at its limits at all times, LS won't help you.
If you have acceptable performance on a lower resolution, but bad performance on a higher desired resolution, upscaling can help you there.
If the game has a hardcoded fixed framerate cap such as 30, 60 or even 120 FPS (or suffers from glitching bugs after passing a certain FPS threshold) and you can easily reach that threshold, you can use frame generation to artificially increase FPS using fake frames (at a potential increase in input latency).
Last edited by Ettanin; Mar 18 @ 10:33am
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Date Posted: Mar 15 @ 3:49am
Posts: 5