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Relatar um problema com a tradução
That's what makes edges look jaggy, because any display these days uses pixels, which, well, are simply tiny squares, and you can't make a perfectly smooth line with pixels just like that.
There is no graphics setting or "error", that makes smooth lines jagged, because smooth lines are jagged on displays by nature, you can only use Anti-Aliasing to make jagged edges smooth.
question. if i have a powerful pc and also a ps4 (most powerful console) why am i seeing this very annoying and noticeable graphic glitch ??
This 'most powerfull console' is actually really slow compared to low-mid range gaming pc's... Games on consoles run at very low framerate and have no graphics options and no anti aliasing. They use blurr effects to cover up some of the ugly stuff but it is still visible. The so called 'next gen' consoles are already out of date.
Good forms of antialiasing available on pc's (msaa and ssaa) basically render frames at much higher resolution. Very demanding but also very effective. Consoles just blurr the entire screen or use fxaa which is just as terrible and doesn't have any performance hit at all.
Consoles merely use the HDTV to blur it's low quality graphics, to make them appear smoother. It will entirely depend on the monitor/tv to it's end quality.
As for Antialiasing for PC, this smooths jagged edges by redrawing the same image multiple times. There's various types of AA, such as MSAA and FXAA, etc. Also under the game option, there will be the number of multiple time it does it to redraw each frame.
For example: 2x MSAA, 4x MSAA, 8x MSAA, 16xMSAA, etc. The higher number of times it has to redraw, much more load is placed on the graphics card to do so. So if the game is running slowly, reducing AA can help increase your performance. If it's running fine, increasing the AA will improve the jagged edges and overall quality appearance.
There's also something called DSR (Dynamic Super Resolution) which Nvidia does in it's latest graphics card.
http://www.geforce.com/hardware/technology/dsr/technology
This forces a game to run in higher resolution than your monitor can actually support. Such as 4K UltraHD (3840x2160), then downsamples to the resolution of the monitor via the graphics card, for example 1080p (1980x1080) or 1440p, etc.
This means the image is just drawn once per frame, and that high quality lines/edges can be calculated down to keep most of it's quality at the lower resolution (rather than disappearing or blurring away).
It comes down to a high-end graphics card + monitor which can handle it's output.
why cant sh*t be smooth, i pay top dolla, i have paid to see smooth, how much more coin do i need to spend , how powerful must my stuff be before i am happy with the output, , it seems like a very easy problem to fix, for me it is one of the most noticeable things , not so much on pc(i see it tho) , , i dont like it
Also, what monitor do you have ? Because if you by any chance are using an old monitor with lower resolution (below 1080p) then no settings in the world will help you.
i have TX-L42D25B panasonic 42" tv for consoles n pc
and if its hdmi theres nothing to setup right , because its optimal
so its aliasing the reason for the jaggies and it should be maximum wherever possible ??
so even with a good pc and optimal settings people still get the jaggies
do the people with 3 ttitan z see the jaggies
do you need the correct monitor to reduce jaggies
or it doesnt matter its all on the graphics card
?
My parents for example have a 50inch or something tv with resolution of a laptop, like 1366x768 or whatever. And it's terrible, everything is jaggy, square pixels clearly visible...
I would say a 27 inch monitor would have to be a minimum of 2560x1440 to look good and not jaggy.