EXtensiveEXtendo 20 FEB 2024 a las 12:53 a. m.
Other people's inventories won't open
After I go into the inventory of bots that have a lot of items 2 times and go into the item search filters, I get the error: This inventory is temporarily unavailable. After these actions, no other people’s inventories open for me at all for about 12 hours. And neither on the mobile client, nor on the PC, nor in the browser. Could this be some kind of temporary ban from Steam? I encountered this error for the first time yesterday, today it happened again

Update:

I have already written the conclusions of this problem below. Here is their duplicate:

-Having a dedicated static white IP address that is used by only one person, one device and one Steam account cannot solve the problem.

-The ban is caused by an attempt to apply filters or use the search bar in large inventories of 10,000 Steam items or more (I did not count the exact number of items from which this error begins). After this attempt, the error "This inventory is not available at this time. Please try again later" or the error "Your filter did not find any items" may appear. When this happens, your IP address is banned for a certain amount of time and you cannot open any other people's inventories during this time.

- With a dedicated static IP address, the ban is lifted after 30-90 minutes, provided that all this time you did not enter other people's inventories and waited for it to end. If you try to log into them, the ban may drag on for a long time if you do not have a dynamic IP address. In my case, the ban on one IP address lasted 8 hours. During this time, every 30-60 minutes I made at least 1 attempt to open someone else's inventory, as a result of which I only made it worse for myself and increased the ban time. If you have a dynamic IP address, then you can simply reboot the router and instantly get a new IP address and not wait for the end of the ban.

In the end, I would like to add that some of this data may be slightly different for everyone, but the fact remains that a dedicated IP address does not help solve this problem!
Última edición por EXtensiveEXtendo; 24 FEB 2024 a las 12:00 p. m.
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Mostrando 1-15 de 33 comentarios
Tandy 20 FEB 2024 a las 4:55 a. m. 
Same here. This really happens. Even after 1 inventory-
It is related to so much fast requests just one big inventory does,to the servers

Because of this, I avoid open big inventories.

Publicado originalmente por RYTPshkin:
After these actions, no other people’s inventories open for me at all for about 12 hours
It opens a blank /white page, do you confirm this?


When it happens, I change my Ip address, or use TOR to open iventories, for the few next hours
Última edición por Tandy; 20 FEB 2024 a las 4:55 a. m.
EXtensiveEXtendo 20 FEB 2024 a las 5:18 a. m. 
Publicado originalmente por Tandy:
Same here. This really happens. Even after 1 inventory-
It is related to so much fast requests just one big inventory does,to the servers

Because of this, I avoid open big inventories.

Publicado originalmente por RYTPshkin:
After these actions, no other people’s inventories open for me at all for about 12 hours
It opens a blank /white page, do you confirm this?


When it happens, I change my Ip address, or use TOR to open iventories, for the few next hours
Yes, changing the ip really solves the problem. But then how do you open filters in large inventories to find the item you need? It is impossible to do this without them. I really need this feature
Tandy 20 FEB 2024 a las 5:41 a. m. 
Publicado originalmente por RYTPshkin:
Yes, changing the ip really solves the problem. But then how do you open filters in large inventories to find the item you need? It is impossible to do this without them. I really need this feature
Yes, you are right. This is very annoying.

To solve, you can see if an item (a card) is in the user inventory through the user badge page
And you can pre-select the card (1 item per offer) via the trading URL, adding for_tradingcard= in the querystring

For example, you can see what cards I have for Rusty Lake Hotel here:
https://steamcommunity.com/profiles/76561198041010287/gamecards/435120

You can ask me for the third card with this direct link

(remove the white space, I had to add them otherwise it becomes automatically a trade button)

Sorry I do not have a simpler solution
Última edición por Tandy; 20 FEB 2024 a las 5:45 a. m.
EXtensiveEXtendo 20 FEB 2024 a las 6:01 a. m. 
How to search for backgrounds and emoticons or other items?
james bond 20 FEB 2024 a las 6:04 a. m. 
idk
Tandy 20 FEB 2024 a las 6:32 a. m. 
Publicado originalmente por RYTPshkin:
How to search for backgrounds and emoticons or other items?
That, I still didn't figured how.
A part of write some in the search area- for that the filter is not necessary

Publicado originalmente por PaulKrawitz:
Perhaps it's also related to how many objects they have in their inventory.
Well, yes, that is what "big inventories" are, when we refer to them as "bots that have a lot of items"
Última edición por Tandy; 20 FEB 2024 a las 6:34 a. m.
EXtensiveEXtendo 20 FEB 2024 a las 6:41 a. m. 
Has this error always existed or only appeared at a certain time?
Tandy 20 FEB 2024 a las 7:48 a. m. 
Publicado originalmente por RYTPshkin:
Has this error always existed or only appeared at a certain time?
This "error" appeared 3/4 months ago. It is the evolution of the previous year "too much requests" error (search for it): After some requests, an unidentified number in a short period of time, inventories would not open at all, users were denied to open even self inventories.

The quotes are there because this is not an error. It is intentional way to keep low the loads.
Energy costs, and Valve pays for keeping alive the servers. After the last few years of economical disaster on power supply, this was meant to contain the costs.

This, instead of optimizing the code, avoiding the download a lot of trash infos during inventories browsing, and the continue requests for thumbnails and pages.
You can figure out for yourself, on how the text research is done. When an inventory is too big, the textual research is so bad even the browser stucks. Clearly an old way to do things. The "small inventories" way.

Whoever use automatic systems to do frequent accesses via api etc, is fu***d, as who used browser plugins.

Publicado originalmente por PaulKrawitz:
I like to keep my inventory as minimalistic as possible.
Good for you.
Última edición por Tandy; 20 FEB 2024 a las 7:56 a. m.
EXtensiveEXtendo 20 FEB 2024 a las 9:04 a. m. 
Thank you very much for the information
Ettanin 20 FEB 2024 a las 9:21 a. m. 
There has been an IP-based change with regards to the inventory API:
Publicado originalmente por WhatZit:
At the end of October (2022), Valve reduced the permissible request rate for inventory lookups (endpoints).

This broke all Steam Market browser addons that heavily interrogated your owned items, typically causing a "429 Too Many requests" IP ban after a mere half-dozen transactions. The ban can easily last 6 hours, and it auto-refreshes if you exceed the limit again during the ban.

According to findings on the ArchiSteamFarm github, extension developers will need to forcibly cap the number of matches returned to 2000 (via the "count" parameter), and introduce other delays so as to guarantee only 1 request every 4 seconds.

This is deliberate behavior on Valve's part. Until the addon devs update their code, you can't do a damn thing about it except change your IP and go back to using only the clunky, non-enhanced official Steam Client (which apparently isn't affected).

Therefore, blame your ISP for not giving you a dedicated IPv4 address.

IPv4 addresses are not unique anymore. As there are more humans (8 billion) than IPv4 addresses (4.2 billion), ISPs have chosen to route users together on an identical IPv4 address as more and more people want to get online. This technique is known as CGNAT.

Want no IP related trouble? Get a dedicated IPv4 address. Simple.

The issue is that a group of people, including you, on your ISP, triggers the API limit together. It's an IPv4 based limit. If your ISP is using CGNAT or DSLite, everyone suffers.

If you do have a dynamic dedicated (also known as public) IPv4 address, power cycle your router and possibly your modem (if cable) or ONT (if fiber) to obtain a new IPv4 address. If your ISP uses DHCP (which is commonplace in fiber), you'll have to wait until the end of the lease which can be multiple hours up to multiple days. At the worst, wait 7 hours.

If you have a static dedicated (also known as public) IPv4 address, you will have to wait it out, at least for 6 (better 7) hours. Unless you are a business or have a very expensive data plan it is VERY unlikely that you have a static dedicated IPv4 address. Those are usually reserved for servers.

If you are on CGNAT or Dual Stack Lite, tough luck. You will have to wait until the ban is lifted. Ask your ISP to give you a public IPv4 address (either static or dynamic). Commonly, if it is offered, then usually for a monthly surcharge.

If you use a VPN, stop doing so. You are violating the Steam Subscriber Agreement.

Additionally, if you are using an extension or a plugin which makes extensive use of the Steam API, cease using that extension.
EXtensiveEXtendo 20 FEB 2024 a las 10:22 a. m. 
Publicado originalmente por Ettanin:
There has been an IP-based change with regards to the inventory API:
Publicado originalmente por WhatZit:
At the end of October (2022), Valve reduced the permissible request rate for inventory lookups (endpoints).

This broke all Steam Market browser addons that heavily interrogated your owned items, typically causing a "429 Too Many requests" IP ban after a mere half-dozen transactions. The ban can easily last 6 hours, and it auto-refreshes if you exceed the limit again during the ban.

According to findings on the ArchiSteamFarm github, extension developers will need to forcibly cap the number of matches returned to 2000 (via the "count" parameter), and introduce other delays so as to guarantee only 1 request every 4 seconds.

This is deliberate behavior on Valve's part. Until the addon devs update their code, you can't do a damn thing about it except change your IP and go back to using only the clunky, non-enhanced official Steam Client (which apparently isn't affected).

Therefore, blame your ISP for not giving you a dedicated IPv4 address.

IPv4 addresses are not unique anymore. As there are more humans (8 billion) than IPv4 addresses (4.2 billion), ISPs have chosen to route users together on an identical IPv4 address as more and more people want to get online. This technique is known as CGNAT.

Want no IP related trouble? Get a dedicated IPv4 address. Simple.

The issue is that a group of people, including you, on your ISP, triggers the API limit together. It's an IPv4 based limit. If your ISP is using CGNAT or DSLite, everyone suffers.

If you do have a dynamic dedicated (also known as public) IPv4 address, power cycle your router and possibly your modem (if cable) or ONT (if fiber) to obtain a new IPv4 address. If your ISP uses DHCP (which is commonplace in fiber), you'll have to wait until the end of the lease which can be multiple hours up to multiple days. At the worst, wait 7 hours.

If you have a static dedicated (also known as public) IPv4 address, you will have to wait it out, at least for 6 (better 7) hours. Unless you are a business or have a very expensive data plan it is VERY unlikely that you have a static dedicated IPv4 address. Those are usually reserved for servers.

If you are on CGNAT or Dual Stack Lite, tough luck. You will have to wait until the ban is lifted. Ask your ISP to give you a public IPv4 address (either static or dynamic). Commonly, if it is offered, then usually for a monthly surcharge.

If you use a VPN, stop doing so. You are violating the Steam Subscriber Agreement.

Additionally, if you are using an extension or a plugin which makes extensive use of the Steam API, cease using that extension.
Thanks a lot. I will try my best to solve the problem
Tandy 20 FEB 2024 a las 10:51 a. m. 
Here's the evangelist. This one always copypaste the cgnat poem when things goes down for valve. Think, instead of of preach:

Publicado originalmente por Ettanin:
IPv4 addresses are not unique anymore. As there are more humans (8 billion) than IPv4 addresses (4.2 billion), ISPs have chosen to route users together on an identical IPv4 address as more and more people want to get online. This technique is known as CGNAT. Want no IP related trouble? Get a dedicated IPv4 address.

You yourself explained there are not enough ips for everyone, and still propose to get and pay your own one, to solve a videogame-platform caused problem, so the richer kiddos can have their own private road to their inventories.

If in this planet something is not enough for everyone, how can getting your own dedicated one would solve a shared problem? This is the edge of the human sickness. This is the old way to punish who share resources, and whoever know the trick would go ahead of the others anyway.

Publicado originalmente por Ettanin:
Therefore, blame your ISP for not giving you a dedicated IPv4 address.
There is no-one to blame outside of the platform way of doing things.
Valve has all the tools and instrument to limit per-user-account (the steam account) and not per Ips, but still they decide not to do it. An ip related limit can be easily circumvented, but an account one would not, so they are not limiting anyone outside of the unawared ones.

The accounts who want to abuse of too much requests, will continue doing it.

And as op stated, opening big inventories lock very fast an ip out, you just need only ONE big inventory to lock you out, with or without a dedicated ip, so that is not an ip shared issue, but a matter of how badly Steam detects over-load requests.
Última edición por Tandy; 20 FEB 2024 a las 10:57 a. m.
Ettanin 21 FEB 2024 a las 2:02 a. m. 
Both are at fault. Valve for not willing to transition to IPv6 and your ISP for not giving you an option for unambigious identification on legacy systems.

Ultimately, blame the fools in the 80s that thought there won't be 4 billion systems on earth.

Also, my ISPs do give dedicated IPv4 addresses. I never hit the issue on inventory lockout myself.

German Telekom assigns true dual stack (dedicated IPv4 address and dedicated IPv6 prefix) while E.ON Highspeed offers a dedicated IPv4 address (public dynamic IPv4 address) as an additional option for just 3 euros a month.

In the worse case (if your ISP doesn't offer dedicated IPv4 addresses at all), you can rent a VPS with dedicated IPv4 connectivity for 5-10 euros a month and make it a VPN endpoint. It will not breach the SSA if the VPS is in the same country of your residence.

Valve deliberately chose the IP address as the limit instead of the account because flooders would simply create new accounts to get around the limit.

If you want a quick solution, getting a dedicated IPv4 address is your only option.
Última edición por Ettanin; 21 FEB 2024 a las 3:31 a. m.
EXtensiveEXtendo 21 FEB 2024 a las 4:26 a. m. 
Publicado originalmente por Ettanin:
Both are at fault. Valve for not willing to transition to IPv6 and your ISP for not giving you an option for unambigious identification on legacy systems.

Ultimately, blame the fools in the 80s that thought there won't be 4 billion systems on earth.

Also, my ISPs do give dedicated IPv4 addresses. I never hit the issue on inventory lockout myself.

German Telekom assigns true dual stack (dedicated IPv4 address and dedicated IPv6 prefix) while E.ON Highspeed offers a dedicated IPv4 address (public dynamic IPv4 address) as an additional option for just 3 euros a month.

In the worse case (if your ISP doesn't offer dedicated IPv4 addresses at all), you can rent a VPS with dedicated IPv4 connectivity for 5-10 euros a month and make it a VPN endpoint. It will not breach the SSA if the VPS is in the same country of your residence.

Valve deliberately chose the IP address as the limit instead of the account because flooders would simply create new accounts to get around the limit.

If you want a quick solution, getting a dedicated IPv4 address is your only option.
My Internet provider provides a fixed IP address service for only $1.5 per month. But what happens if you try to use Steam using IPv6?
Ettanin 21 FEB 2024 a las 4:40 a. m. 
Publicado originalmente por RYTPshkin:
Publicado originalmente por Ettanin:
Both are at fault. Valve for not willing to transition to IPv6 and your ISP for not giving you an option for unambigious identification on legacy systems.

Ultimately, blame the fools in the 80s that thought there won't be 4 billion systems on earth.

Also, my ISPs do give dedicated IPv4 addresses. I never hit the issue on inventory lockout myself.

German Telekom assigns true dual stack (dedicated IPv4 address and dedicated IPv6 prefix) while E.ON Highspeed offers a dedicated IPv4 address (public dynamic IPv4 address) as an additional option for just 3 euros a month.

In the worse case (if your ISP doesn't offer dedicated IPv4 addresses at all), you can rent a VPS with dedicated IPv4 connectivity for 5-10 euros a month and make it a VPN endpoint. It will not breach the SSA if the VPS is in the same country of your residence.

Valve deliberately chose the IP address as the limit instead of the account because flooders would simply create new accounts to get around the limit.

If you want a quick solution, getting a dedicated IPv4 address is your only option.
My Internet provider provides a fixed IP address service for only $1.5 per month. But what happens if you try to use Steam using IPv6?
Steam doesn't properly support IPv6 yet. Some of the download CDNs use IPv6, but most community functions and matchmaking are still strictly IPv4 only.
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Publicado el: 20 FEB 2024 a las 12:53 a. m.
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