GoldSRC mapping issues (lag)
I am just getting into modding with Half Life 1 / GoldSRC, and was making a map for my first mod ever, and... well... I didn't get very far.. I didn't eaven add lights to the level before noticing a massive ammount of lag. I have tried it on 2 different pc's, and they both lag. If someone could take a look at the map file to see if anything is wrong, or have any other suggestions, I would greatly appriciate it!
Map Link: Dropbox[dl.dropboxusercontent.com]
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ReBoot 13 Thg01, 2015 @ 9:38am 
Ask in the Valve Hammer Editor forum or read the Valve developer wiki. Or any of the kazillions tutorials on the net. I think, you've got a leak on your hands.
Nguyên văn bởi ReBoot:
Ask in the Valve Hammer Editor forum or read the Valve developer wiki. Or any of the kazillions tutorials on the net. I think, you've got a leak on your hands.
Do you know any active forums, other than the Valve Forums (last post there was in 2010...) where I could seek help?
also, I can't seem to find a leak anywhere.
ReBoot 14 Thg01, 2015 @ 5:20am 
Yes. Open stramcommunity.com/discussions and click the Tools tab.
ReBoot 14 Thg01, 2015 @ 5:20am 
And read the Valve developer wiki.
Can only find help with Source games. Nothing With GoldSrc.
ReBoot 14 Thg01, 2015 @ 6:11am 
Still, its the same editor.
And have you checked the developer wiki? There's an article on performance there, about visibility calculations and about finding leaks.
No, haven't checked the developer wiki because of the same reason, becouse that they are based on source. I guess i'll check them out!
ReBoot 14 Thg01, 2015 @ 6:20am 
The tools are the same. The leaf generation is the same. The techniques to separate your maps into smaller parts to be rendered are the same. Finding leaks work the same way. Learn about leafs, those are important for performance.
Ok. I just decreased the size of my map a bit, and that seems to have solved the problem. Thanks alot for your help!
shryeka 14 Thg01, 2015 @ 6:25am 
Yes. man:csgocross:
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