$$$$ 2015 年 4 月 8 日 下午 5:24
144 HZ
So i bought this Asus VG285 Monitor today, which can do 144HZ.

But when do i eventually know that i have 144 HZ ingame?
I cant see much of a difference from my old screen.

My windows resolution is 1920 x 1080 144HZ

#I use "-freq 144" in launch command
#Nvidia settings is set to "Full screen"
#Preform the scaling thing is "on" on the graphic prosessor

I use 1024 x 768 in CS:GO!
Even if my windows resolution is different does this mean that
i have 144 HZ no matter what resolution i use in CS:GO?




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[AU] Tabris:DarkPeace 2015 年 4 月 8 日 下午 5:26 
144 Hz is just the vertical refresh rate, the horizontal refresh rate would be around 67,400 Hz which is insanely fast even for 60Hz vertical.

This is why you cannot really notice the difference between 144 Hz monitors and 60 Hz ones.

That said the refresh rate of TFT, LCD, LED, OLED, etc. monitors does not mean much as the time it takes for pixels to change colour is not 'fixed'.

There should be a button that loads a menu on the monitor and you can see under information (for Samsung ones) what your vertical and horizontal refresh rates are.

PS: Most gamers tend to fall for high vertical on TFT/LCD/LED/OLED monitors as they do not understand horizontal refresh rates at all. (If they did they either wouldn't bother or would look at other ways to reduce tearing).
最後修改者:[AU] Tabris:DarkPeace; 2015 年 4 月 8 日 下午 5:27
[AU] Tabris:DarkPeace 2015 年 4 月 8 日 下午 6:41 
Oh, almost forgot, and you might also need to use a DisplayPort cable to the monitor for the 144 Hz to function.
Falro the Great 2015 年 4 月 8 日 下午 7:30 
引用自 TabrisDarkPeace
144 Hz is just the vertical refresh rate, the horizontal refresh rate would be around 67,400 Hz which is insanely fast even for 60Hz vertical.

This is why you cannot really notice the difference between 144 Hz monitors and 60 Hz ones.

That said the refresh rate of TFT, LCD, LED, OLED, etc. monitors does not mean much as the time it takes for pixels to change colour is not 'fixed'.

There should be a button that loads a menu on the monitor and you can see under information (for Samsung ones) what your vertical and horizontal refresh rates are.

PS: Most gamers tend to fall for high vertical on TFT/LCD/LED/OLED monitors as they do not understand horizontal refresh rates at all. (If they did they either wouldn't bother or would look at other ways to reduce tearing).
Wat.

Care to cite the source for that? I've never heard of a "horizontal refresh rate" and Wikipedia certainly doesn't have anything on it, besides an unsourced article about "horizontal scan rate", which apparently only affects CRTs.

OP: Your game would need to be running at higher than 60 FPS for you to notice a difference. And yes, you can definitely tell the difference, just like you can tell the difference between 30 FPS and 60 FPS.
[AU] Tabris:DarkPeace 2015 年 4 月 8 日 下午 7:49 
If you load the Menu, Information panel on most Samsung monitors it will list the vertical as well as the hortizontal refresh rates of the interface it is plugged into.

The standard applies equally to CRT's and LCD, TFT, LED, OLED, etc. as it's the interface to the monitor.

Most people running 4K UltraHD systems are 'reasonably' aware of it.
[AU] Tabris:DarkPeace 2015 年 4 月 8 日 下午 7:51 
As for noticing tearing, that happens typically when the frame rate is oscillating around the refresh rate or a harmonic frequency of the refresh rate.

You can reduce it by capping the frame rate by 2fps under the harmonic.
$$$$ 2015 年 4 月 9 日 上午 12:29 
I have the average of 300 fps ingame.
So what you guys mean that i can use an option on my montior to track the HZ when im ingame in CS:GO?
Ezob.zob 2015 年 4 月 9 日 上午 12:37 
Yea
[AU] Tabris:DarkPeace 2015 年 4 月 9 日 上午 12:37 
It doesn't track the refresh rate, as the refresh rate (vertical and hortizontal) is/are static.
It'll be something between 60Hz and 144Hz for vertical (all inclusive) for that monitor.

The monitor should have a button on it, maybe behind it on the right side, depress it, go to menu, then information, and it should display the vertical and horozintal refresh rates it is using currently. They will change when you change screen resolution.

Also, don't set your cl_maxfps to a harmonic value of your refresh rate (such as 240 for 60Hz or 288 for 144Hz, etc.).
最後修改者:[AU] Tabris:DarkPeace; 2015 年 4 月 9 日 上午 12:38
$$$$ 2015 年 4 月 9 日 上午 1:47 
It doesn't track the refresh rate, as the refresh rate (vertical and hortizontal) is/are static.
It'll be something between 60Hz and 144Hz for vertical (all inclusive) for that monitor.

The monitor should have a button on it, maybe behind it on the right side, depress it, go to menu, then information, and it should display the vertical and horozintal refresh rates it is using currently. They will change when you change screen resolution.

Also, don't set your cl_maxfps to a harmonic value of your refresh rate (such as 240 for 60Hz or 288 for 144Hz, etc.).

You mean set ur cl_maxdps to a standard value? As you mentioned 288 for 144HZ, instead of letting it run wild.
[AU] Tabris:DarkPeace 2015 年 4 月 9 日 上午 2:13 
288 is a harmonic of 144, so no, don't set it to that.
$$$$ 2015 年 4 月 9 日 上午 2:16 
So what should i set i to? I have not set it to any specific number, i just let it run wild.
[AU] Tabris:DarkPeace 2015 年 4 月 9 日 上午 2:19 
It depends what frame rate you CAN get, then you set it lower than that but not a harmonic.
So say 2fps less than what a multiple of the refresh rate would be, to avoid tearing.

It totally depends what frame rates (as it's dyanmic) you get for a given game, there is no simple answer.

Just keep it under 300 fps as anything over that can cause video cards to wear out and fail (sometimes), at 600 fps you may get coil whine assuming games can run that quickly.

That said I've tested many video cards at 1,200 to 12,000 frames per second rendering... and they didn't fail. (But I don't buy ♥♥♥♥ cards).
Syad 2015 年 4 月 9 日 上午 2:49 
More hz always better. Always. Horizontal scan rate, refresh rate etc are all terms from the CRT time, and have absolutely no meaning today other than describing something completely unrelated but with the same outcome. Monitors today refresh at around 20ms, mean no modern LCD is able to produce more than 50fps without degrading visual quality, which most of them do of course.
[AU] Tabris:DarkPeace 2015 年 4 月 9 日 上午 3:40 
There are plenty of patents that work around that by overdriving the monitor and cancelling out ghosting, etc.
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