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This is why you cannot really notice the difference between 144 Hz monitors and 60 Hz ones.
That said the refresh rate of TFT, LCD, LED, OLED, etc. monitors does not mean much as the time it takes for pixels to change colour is not 'fixed'.
There should be a button that loads a menu on the monitor and you can see under information (for Samsung ones) what your vertical and horizontal refresh rates are.
PS: Most gamers tend to fall for high vertical on TFT/LCD/LED/OLED monitors as they do not understand horizontal refresh rates at all. (If they did they either wouldn't bother or would look at other ways to reduce tearing).
Care to cite the source for that? I've never heard of a "horizontal refresh rate" and Wikipedia certainly doesn't have anything on it, besides an unsourced article about "horizontal scan rate", which apparently only affects CRTs.
OP: Your game would need to be running at higher than 60 FPS for you to notice a difference. And yes, you can definitely tell the difference, just like you can tell the difference between 30 FPS and 60 FPS.
The standard applies equally to CRT's and LCD, TFT, LED, OLED, etc. as it's the interface to the monitor.
Most people running 4K UltraHD systems are 'reasonably' aware of it.
You can reduce it by capping the frame rate by 2fps under the harmonic.
So what you guys mean that i can use an option on my montior to track the HZ when im ingame in CS:GO?
It'll be something between 60Hz and 144Hz for vertical (all inclusive) for that monitor.
The monitor should have a button on it, maybe behind it on the right side, depress it, go to menu, then information, and it should display the vertical and horozintal refresh rates it is using currently. They will change when you change screen resolution.
Also, don't set your cl_maxfps to a harmonic value of your refresh rate (such as 240 for 60Hz or 288 for 144Hz, etc.).
You mean set ur cl_maxdps to a standard value? As you mentioned 288 for 144HZ, instead of letting it run wild.
So say 2fps less than what a multiple of the refresh rate would be, to avoid tearing.
It totally depends what frame rates (as it's dyanmic) you get for a given game, there is no simple answer.
Just keep it under 300 fps as anything over that can cause video cards to wear out and fail (sometimes), at 600 fps you may get coil whine assuming games can run that quickly.
That said I've tested many video cards at 1,200 to 12,000 frames per second rendering... and they didn't fail. (But I don't buy ♥♥♥♥ cards).