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I bought new XBOX One gamepad and it had 25% of inclination from 0x 0y point on the left analog stick. I changed it for the new XBOX 360 pad - the same. Went again to the shop and tested apx. 3 gamepads in the shop - picked the best one, which has somehting like 15% of inclination.
The best way, if you are getting new pad, test much of them in the shop and pick one, that doesn't have more than 15-20% of inclination, which you can perform without forcing your finger with the analog stick.
If it is an old pad, than I don't know. Like someone said, if game doesn't have wide deadzone or customizable one, than you got a problem :< maybe there is a way to limit analog stick with some replacement parts.
I don't recommend calibrating damaged gamepad in way, where you simply do not incline stick to the end if his limits (it's a way to cheat system to force axis to stay at 0x 0y), because probably you will have less track from 0x to 100x. It would be like:
Normal: 1 cm = 0x to 100x
Cheated: 0.5cm = 0x to 100x -> Userside effect: higher sensitive of analog and harder to aim or drive or turn slower.