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krucsayz Mar 30, 2015 @ 8:04am
XBox One controller for PC - Analog stick not properly centered
My problem is, that if I run the calibration (Windows->Run->joy.cpl->Properties->Settings->Calibrate), then it shows, that the X-Y axis of the right thumbstick is not properly centered by default. For example the Y axis is auto centered to 44%, if I move it up, then release. It is auto centered to 48%, if I move it down and release. Do you think if it is normal behavior and all of the games can handle this dead zone? How does yours behave?

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Originally posted by Emiliorth:
Of course the cause is on pad side. If you put finger on the damaged analog and move it around very slightly, you will notice that there is set a little zone, where analog stick isn't limited by counter-force rubbers or something like that. Because receptors of analogs are very sensitive, PC registers every little move of analog stick.
I bought new XBOX One gamepad and it had 25% of inclination from 0x 0y point on the left analog stick. I changed it for the new XBOX 360 pad - the same. Went again to the shop and tested apx. 3 gamepads in the shop - picked the best one, which has somehting like 15% of inclination.
The best way, if you are getting new pad, test much of them in the shop and pick one, that doesn't have more than 15-20% of inclination, which you can perform without forcing your finger with the analog stick.
If it is an old pad, than I don't know. Like someone said, if game doesn't have wide deadzone or customizable one, than you got a problem :< maybe there is a way to limit analog stick with some replacement parts.

I don't recommend calibrating damaged gamepad in way, where you simply do not incline stick to the end if his limits (it's a way to cheat system to force axis to stay at 0x 0y), because probably you will have less track from 0x to 100x. It would be like:
Normal: 1 cm = 0x to 100x
Cheated: 0.5cm = 0x to 100x -> Userside effect: higher sensitive of analog and harder to aim or drive or turn slower.
Showing 1-4 of 4 comments
ReBoot Mar 30, 2015 @ 8:07am 
Do you actually have problems or you you just want to calibrate it because?
Praise The Sun! Mar 30, 2015 @ 8:17am 
чь
InsecureWifi Jul 22, 2015 @ 3:43am 
Originally posted by krucsayz:
My problem is, that if I run the calibration (Windows->Run->joy.cpl->Properties->Settings->Calibrate), then it shows, that the X-Y axis of the right thumbstick is not properly centered by default. For example the Y axis is auto centered to 44%, if I move it up, then release. It is auto centered to 48%, if I move it down and release. Do you think if it is normal behavior and all of the games can handle this dead zone? How does yours behave?
It is happening to everyone, and everyone its saying its the controllers. It obviously has something to do with the pc. What i don't know but I'm gonna bookmark this and keep looking.
The author of this topic has marked a post as the answer to their question.
Emiliorth Nov 26, 2017 @ 10:20am 
Of course the cause is on pad side. If you put finger on the damaged analog and move it around very slightly, you will notice that there is set a little zone, where analog stick isn't limited by counter-force rubbers or something like that. Because receptors of analogs are very sensitive, PC registers every little move of analog stick.
I bought new XBOX One gamepad and it had 25% of inclination from 0x 0y point on the left analog stick. I changed it for the new XBOX 360 pad - the same. Went again to the shop and tested apx. 3 gamepads in the shop - picked the best one, which has somehting like 15% of inclination.
The best way, if you are getting new pad, test much of them in the shop and pick one, that doesn't have more than 15-20% of inclination, which you can perform without forcing your finger with the analog stick.
If it is an old pad, than I don't know. Like someone said, if game doesn't have wide deadzone or customizable one, than you got a problem :< maybe there is a way to limit analog stick with some replacement parts.

I don't recommend calibrating damaged gamepad in way, where you simply do not incline stick to the end if his limits (it's a way to cheat system to force axis to stay at 0x 0y), because probably you will have less track from 0x to 100x. It would be like:
Normal: 1 cm = 0x to 100x
Cheated: 0.5cm = 0x to 100x -> Userside effect: higher sensitive of analog and harder to aim or drive or turn slower.
Last edited by Emiliorth; Nov 26, 2017 @ 10:25am
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All Discussions > Steam Forums > Off Topic > Topic Details
Date Posted: Mar 30, 2015 @ 8:04am
Posts: 4