The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

View Stats:
CelticKellie Mar 29, 2015 @ 7:16pm
Unique Voiced NPC for Skyrim. Help Needed.
I have been trying to teach myself how to use the unique dialogue creator. Unfortunately, I seem to be an aweful teacher, so I need a tad bit of help.

[***skipable content***]Currently, I am working on a new character named Myria LaChance. She has follower abilities, is a bard, and is even your own personal shop with 2000 gold you can use and abuse, as well as the ability to buy pretty much anything your heart desires. And she is marriable, but you don't have to marry her. She is marked as essential, so marrying her is just a perk to hear what she says about it. She's also an excellent follower for those who don't want to be caught sneaking. She uses assassin fighting styles and spells. She's also a vampire. Hopefully, when she is complete, she will have dialogue as colorful as Serana's. If you want to know more about her, I'll be glad to tell you.[***skipable content***]

Now, I am trying to give Myria a unique voice to go with her unique personality. I know I could make her silent, but where is the fun in that? I have looked all over the web, trying to find the appropriate information. Maybe I am simply over looking something, or maybe I entered the debug code in incorrectly. Either way, I have already created her unique voice file. She has one simple quest, which is to say hello to the player at the moment. In all the material I have read, it tells me that after I create the quest and finish making it, my character should be ready to talk.

I happened across an article that talked about a bug in version 1.6.0 and up. I looked to the Steam Community to see what people had to say. The jist of what I found is input

-GenerateSEQ:pluginname.esp

into the launch options under the Creator Kit. Open the kit. Let it load. Once it loads, the kit will close. After it closes, you remove the debug code and move the files it created to the Data folder in Skyrim.

I have attempted it. I have failed. So, if anyone can explain to me what I am doing wrong, I would be forever in your debt.

I want to thank you for looking over the information and helping me with my problem.

CelticKellie
Last edited by CelticKellie; Mar 30, 2015 @ 6:36am
< >
Showing 1-5 of 5 comments
CelticKellie Mar 29, 2015 @ 8:31pm 
Also, this is talking about the Creator Kit for Skyrim.
Zefram Cochrane Mar 30, 2015 @ 8:46am 
I you want unique dialogue you have to record it yourself, how did you do that exactly? You can record it in the CK or some other tool like Audacity but either way you'll have to load it into the CK. Does the CK play back the sound file ok? Because if you can't hear it in the CK you won't hear it in the game either.

Secondly generating a SEQ file is for Start Enabled Quest, do you have a start enabled quest? If not you don't need it and plain dialogue quests don't them as they're event generated, called as and when by the story manager.. If its just a simple one line "hello" then you can simply add it and her to an existing dialogue quest and that will at least get her talking (although it's better to create a new one for compatibility reasons with other mods if you ever plan to release it)

But you really need to be clearer about what you've done so far because it honestly sounds like you don't have much idea about what you're doing.

http://www.creationkit.com/Bethesda_Tutorial_Dialogue
Last edited by Zefram Cochrane; Mar 30, 2015 @ 8:53am
CelticKellie Mar 30, 2015 @ 3:15pm 
Firstly, thank you very much for helping me with this. I am indebted to you.

Dialogue in the CK: I have tried it prior, saved everything, and exited out of the program. I tried out the player with a femalesultry voice, no extended dialogue, and she works perfectly. However, when I try to add my voice, she loses 90% of basic dialogue, and she has NO voice ability.

What I did exactly:

Opened my Creation Kit.

Opened Skyrim Master File and Test02.esp, setting Test02.esp as my Active file.

Created a new Actor, giving her the ID of Test02MyriaLaChance.

Made her a BretonVampireRace.

Set height as .9900 and weight as 100.00.

Gave her a female sultry voice.

Marked her as essiential, unique, and doesn't affect sneaking.

Initially, I gave her femalesultry voice. I have since changed that to Myria Unique.

Next, I modified my stats for the NPC.

Level Mult: 1.00
PC level Mult is checked.
Health, Magicka, and Stamina all have an offset of 100.
Her speed is 125.
Also, she is a Combat Assassin, but I am thinking about changing her style to Forsworn for dual weilding reasons.

After her stats, I gave her a list of factions.
Rank: Faction:
0 Bard Singer Faction
0 Crime Faction Thieves Guild
-1 Current Follower Faction
0 Daedra Faction
0 DB10Sanctuary Family Faction
0 Job Bard Faction
0 New Merchant Faction ((The Faction I made to make her a merchant, which I did seperately from the actual faction list.))
0 Potential Follower Faction
0 Vampire Faction
0 Potential Marriage Faction

Once her factions were assigned, I moved on to relationships, making her and the character Allies.

After I had completed that, I moved on to her AI Data. The settings are:
Agression: Aggressive
Mood: Neutral
Confidence: Fool Hardy
Energy: 50
Assistance: Helps Allies
Morality: Any Crime
Combat Style: ccWEAssassinMelee
Gift Filter: None

All AI packages are set to DefaultMasterPackageList

For her inventory:
Default Outfit: DBArmourWithHood
Sleep Outfit: DBRobesWithHood
Geared Up Weapons: 2
Inventory: Shadowmarks, 2k gold, Roasted Goat Legs, and 2 Daedric Swords.

Her spell list is:
Candle Light
Cr Vampire Drain 06
DB Summon Assassin
Fireball
Healing Hands
Vampire Charm
Vampire Muffle

She has no actor sound data. She also has no Papyrus Script.

I skipped the information from Sounds to Character Gen Parts.

Her Character Gen Parts are:
FaceComplection: default
Hair Color: HairColor10BlueBlack
Skin color: custom
Eyes: Vampire
Hair: Female Nord 14
Eyebrows: Human10

Character Gen Morphs are:
Brow, Chin, and Jaw are all default.
Nose: Nose Type 15
Mouth: Lip Type 19
Eyes: Type 4.

As far as the making of the actual actor goes, that is everything I have added to her.

I have deleted all quests I made prior.

To make the merchant chest, I went to world objects, then containers.:
I duplicated the chest located in Pine Goods in Falkreath, as I wanted her to be able to buy and sell pretty much anything.
I renamed the chest to NewMerchantChestTest02MyriaLaChance.
I simply gave the chest more gold and added a Daedric Sword to the sell list.
I hit save, renamed the duplicate chest, and moved the object into the void of the Inn at Dead Man's Drink in Falkreath.

I then went to Characters. I clicked on Faction, and I made a new one.:
I named the new faction NewMerchantFaction.
I activated the can be owner class.
I moved to the vendor tab and activated it.
Start hour is 8, end hour is 20.
Used the merchant chest I had created in Falkreath.
Went to Vendor Item Misc and set the do not buy/sell tab.

After that, I stayed in the character tab where I went to Voice Types and I made MyriaUnique.

As far as she goes, that is all I have in the way of her character. I do, however, have a testing hello quest, but it is only me saying, "Can I help you?" in the way I think her voice sounds. Or rather, I say it the way I think it is sounding in my head, but I'm nervous about it, so I keep infisizing the wrong words. Either way, that is all I have at the moment.

I didn't use any other mods with her, as I didn't want players to have to download everything in order to get her.

And honestly, I don't know what I am doing. I'm kind of just rolling with what I read. I really appriciate what you're doing for me.
Zefram Cochrane Apr 1, 2015 @ 7:13am 
Originally posted by kagaru196:
Firstly, thank you very much for helping me with this. I am indebted to you.

Dialogue in the CK: I have tried it prior, saved everything, and exited out of the program. I tried out the player with a femalesultry voice, no extended dialogue, and she works perfectly. However, when I try to add my voice, she loses 90% of basic dialogue, and she has NO voice ability.

Ok when you say "you added your voice" do you mean you literally recorded your own voice or are you trying to use a default voice i.e. FemaleSultry?

How it works is this: if you create an NPC of a given type they'll have a voice type automatically assigned and some basic generic dialogue i.e.

"Need something?"
"Yes"
"Can I help you?"


that type of thing. BUT if you want custom dialogue you'll have to add each and every voice file manually. You can of course add vanilla voices but you'l have to extract them from the BSA first and add them as you would a custom voice. No way around that afaik. If you simply replace a vanilla voice file with your voice file then all NPC's that use the same voice type will have your voice too...

Dialogue thats specific to NPC's rather than generic is handled by dialogue quests i.e. DialogueWhiterun holds all the dialogue for Whiterun NPC's

When you recorded your dialogue it created a folder inside Skyrim\Data\Sound\Voice\YourMod\FemaleSultry
or whatever voice type type you used, they'll be stored as Wave files (.wav) you'll have to convert them to a Fuze file (.fuz) for them to be reliably used by the game (Unfuzer tool will do this for you). Don't forget to generate a .lip file too. All and any other voice files used for her custom voice will need to be here too.

Try this, there are others out there too but you really need to read/view some tutorials as its not something that can be figured out if you have no idea what you're doing
https://www.youtube.com/watch?v=Z8v1BcVNwLU
Last edited by Zefram Cochrane; Apr 1, 2015 @ 7:43am
CelticKellie Apr 1, 2015 @ 9:21am 
Thank you, that clears up a bit. However, I have no problem with the actual doing of the voice acting and getting my ducks in a row. It is getting the NPC to say anything that is difficult. It seems me files aren't loading onto the game. And I'll take a look at the Video. Thank you very much, Zefram. I just need to know how to get the NPC to say what I want it to.
< >
Showing 1-5 of 5 comments
Per page: 1530 50

Date Posted: Mar 29, 2015 @ 7:16pm
Posts: 5