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i think starting with a game you aren't interested in won't make modding very fun or enjoyable.
i started modding to my personal tastes the most with Skyrim, a game i was super-into. i don't think i would have been as invested in learning how if i weren't invested in the game already and understood what i liked and didn't like and wanted to change.
Mod creation isn't so simple as you think.
In Skyrim, anyway.. there are little mods that simply make dragons spawn more.. or wolves spawn less. You do not need knowledge of modifying graphics to do this.. and it is as simple as going in and figuring out what lines of values in the code effect spawn rate and changing those.
Of course Skyrim makes it easier with it's Creation Kit and all.
So i guess it depends most on the game you are picking and how "open" the game naturally is for modding. i learnt to make simple mods for both Skyrim and Sims 3 without knowing much about programming before hand.
Doing little things can take only a matter of studying a few hours for "mod friendly" games. Of course, tackling something much larger takes more time and more knowledge! There are people even in The Sims community and Skyrim community that take months and even years working on massive mods.
But.. OrionWolfe didn't indicate that they are wanting to start with something massive!
Guess sickness of my profession - as a pro, I consider everybody else like that too.