Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
NFS Rivals isn't a Steam Store -game; but like its predecessors and many other games on the market, I'd say it's safe to bet it supports a xinput layout gamepad. (The X360.)
but,how?is it must be a xbox360 controller?
I personally use Thrustmaster GPX Lightback.
If it's some other layout using controller (like DirectInput) you'll have to resort to xpadder, or the like.
If you don't have one you might need one of these: http://pcgamingwiki.com/wiki/Controller#DirectInput_and_XInput
Generally the best choices are X-Box 360 pads from Microsoft or various Logitech pads. Almost all not too old games - supporting xinput, should auto-detect and automatically configure theyselves.
Need for Speed games are using the X-Box 360 configuration too.
what about this kind of gamepad? is it similar to those?
In my experience (although I might be underestimating the capabilities of the driver API) games tend to support the XBox-360 gamepad not just on a technical level, but they often assume the XBox-360 layout of buttons and sticks, they use the XBox-360 names/colors for button prompts etc.
That sounds like a cheap version of the Sony DualShock -franchise.
but i did a search yesterday,i saw many people use a program call : "xboxce" to let their gamepad run on PC.
I'm not sure if it would be fun to play with it though; say - if the analog sticks aren't precise; or had inversion issues.
Yes, it seems that PC games generally prefer the X-Box 360 layout, probably also for the fact that PS3 was never officially supported under Windows, unlike the 360 pad which doesn't needs even a driver install.
Its a smart move from Microsoft, why to make two different kinds of gamepad, when through USB works the same on both console and PC. I also found the X-Box pad far more comfortable as the PS.
Even Hyperdimension Neptunia which was a hardcore PS3/PSVita game, uses the A/B/X/Y button display, instead the triangle/square/circle/cross in the PC version.
Rather pay more, but get the real stuff.