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http://steamcommunity.com/sharedfiles/filedetails/?id=316287656
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Ok. I ran some additional games, just to see how the NVIDIA Dual-Monitor Surround solution is different from Widescreen hacks or other custom solutions. Overall, the game act the same way as with the recommended 3 monitor setup.
Many games run fine. The UI elements scale in many games, too. Some games have a fixed aspect ratio which makes running them in unusual resolutions a challenge. Often - like in Skyrim - UI elements DO NOT scale and are cut off (cropped) - at times unreachable/outside the visible screen. But there are 'hacks' and 'mods' fixing those issues.
All in all, 3 monitors in landscape mode, or - my new favorite - 5 monitors in portrait mode are better for widescreen gaming, unless you have tons of money for the new curved 4K-ish Sony's, Panasonics etc. ... or like the 3-5 HD beamer setup.
I guess, I share a dual-monitor workstation with many people, in addition to the dedicated gaming PCs. It is nice to be able to just 'check' a game, or play for a short time without hassle on a dual monitor setup.
Windows OS dual monitor setup did not allow running two monitors 'as one'. You could run additional software tools to achieve that to a degree (2D mode worked fine). Games - not so much.
'Native' fullscreen mode allows additionally, to run website video players (YouTube, Vimeo, Twitch, etc) in a widescreen way, as video players like VLAN (you can choose a custom aspect ratio in the settings, to stretch the picture more/less, depending on the original), or photo viewers.
As of now, the Widescreen Gaming Forum (wsgf.org) is not obsolete yet. If anyone is interested in widescreen gaming, I definitely recommend this (non-professional) website. You can find out how and what is supported by what game. If you have to adjust ini-files or what else is available for a particular game.
It still remains a non-utilized resource - running 2 monitors with a game. Only a few games, like Force Commancer and Act of War really used them in a reasonable way.
@Discussions_Acc I agree it would suck to have bezels going down the middle, that's why you do it with no bezels! I'm planning a build that will use 2 projectors with their pictures put right up next to each other and then secured into place. It will look like one giant 3840x1080 display!
1. Do the monitors HAVE to be the same, or can you use mismatched ones?
2. Do they have to be plugged into the same card?
It's giving me the option to configure surround, but when I try, all the options are blank and it doesn't' let me do anything.
Any help you can provide?
1. Any monitor that can connect to your graphics card (DVI, HDMI, VGA, etc) works.
2. I do not understand that question, exactly.
What scenario are you talking about? Why didn't you say which graphic card you are trying to use? You are NOT talking about a laptop here, right?
If you have an onboard chip AND you have a dedicated graphics card? If you have a x-fire/SLI connection?
In my (1 year old) post here, I had both monitors (1920x1080 + 1440x900) connected to a single graphics card. I think it was a GTX 650Ti BOOST.
AFAIK, the surround option is only available with GeForce 600 - 900 cards (Kepler/Maxwell architecture and beyond) and older Titan cards.
If Nvidia Control Panel is not showing you any surround options to select (checkboxes, available resolutions) then your graphics card is probably too old?
Right, sorry. I should've been more clearer.
I have a GTX 970 Superclocked & a GTX 560ti (which is only really used for the second monitor and occasionally as a dedicated PhysX card).
My two monitors are an AOC 2036 1600x900, (which is my main one) and a Sony SDM-E76D. Normally it's resolution is 1280x1024, but I've resized it 1280x902. Regardless though, they are still mismatched.
I am seeing the option in the Nvidia control panel and it is letting me select it, but when the set up appears all the options are blank and it doesn't let me select anything.
I've tried resizing both screens and even plugged both into the same card (970) and neither of those have worked. So I don't know what the problem is. I've tried searching, but no other site seems to have mentioned this that surround is now possible with just 2 monitors. Nor have I seen any videos yet that seem to say anything about it.
(I'm not accusing you of faking this in case you think that)
In the past, I've used SoftTH for dual monitor gaming. But that only supports DX9. A DX11 version is in the works, but is still not likely for a long tie yet. That's why I'm so interested in trying to get this working. It may be the perfect alternative.
Is it something I'm not doing?
Is it a compatibility issue?
I just don't' know why it's giving me the option to select surround if it then won't let me configure it.
I am afraid, I don't know the answer.
The only issue that popped up for me was when I tried to force Nvidia to use a specific order: Monitor B before Monitor A - then I myself had no available resolutions to choose from.
Also custom resolutions will not work.
Nvidia only allows standard resolutions for surround. It detects the monitor settings - provided by the monitor firmware (DDC=Display Data Channel, etc) - and ignores any other resolution, but the 'main' one. (=if a monitor ships as a "1920x1080 monitor" then THAT is the only size, as a base, it will accept for surround settings).
In any case, the surround setup with diverse monitors will use the LOWEST possible resolution, based on your 'smaller' monitor.
I would think - but not know - that the driver is looking for a common resolution both your monitors are supporting, and trying to "duplicate" or "stretch" it based on common height(?!).
It might be that the Nvidia driver does not know which of your monitors to choose from, but that's just my speculation.
Even if the Surround setup would work, the fullscreen picture would be stretched significantly on one of those two monitors, making the video game look ... bad.
The best setting would be to have the ability to play the game in windowed mode, using full width (2880) following the smallest height (900) - just the way you have it. Thus, the picture would not stretch. The only mismatch would be the actual size of the monitor (not resolution) which can make the pixels "look bigger" on one of those two.
Quick question though if I may. Are you still able to use this surround thing yourself?
Also, I don't know if this might help at all, but one of monitors is actually using a VGA/DVI converter cable, while the other is DVI only. Could that maybe be another reason?
I have often contemplated buying an identical 1600x900 since it is possible t center on one monitor in both Surround and SoftTH, but I don't want to spend that money if I find it's not going to work in Surround. I know it would definitely work with SoftTH, but of course as I said, no DX11 version yet.
Just clarify with me also. The bit where you said:
"The only issue that popped up for me was when I tried to force Nvidia to use a specific order: Monitor B before Monitor A - then I myself had no available resolutions to choose from."
Could you elaborate bit more on that, and how did you fix it?
Perhaps it may be I have that issue too. It sounds similar.
B) Converter should make no difference
C) Monitor A vs B ... I was trying to force the driver to use the monitor with the smaller height first so it would accept a 3360x900 setting. But the Nvidia control panel only allowed for surround resolutions when I used the 'bigger' monitor first.
... I have no further knowledge about these issues.
In general, dual monitor gaming is a bad choice. A 3rd monitor doesn't cost more than 100 bucks these days.