which anti aliasing is better fxaa or eqaa?
Also, what is MSAA? From what i read this is the highest performance hit?
All i know is FXAA is the cheapest one and it blurs the game, i have no idea what EQAA is.

Is it better to use EQAA if i can? Or is FXAA the norm now?
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Showing 1-4 of 4 comments
leonthesleepy Jan 30, 2015 @ 9:31am 
Originally posted by Agent_ACSlater2001:
http://www.reddit.com/r/Games/comments/1rb964/antialiasing_modes_explained/

i dont really get it, it doesnt say EQAA is better, other than the fact that FXAA is the cheapest version as it blurs the image.
76561193857876471 Jan 30, 2015 @ 9:49am 
From a comment by M_R_P:

in terms of performance from least to most demanding: Off>MLAA/FXAA=SMAA>>>MSAA=>EQAA/CSAA>=TXAA>>>SSAA>TXAA using SSAA

in terms of blur/sharpness from sharpest to blurriest: SSAA>MSAA=EQAA/CSAA=Off>>>SMAA>TXAA>FXAA/MLAA>>>TXAA

TXAA greatly depends on the implimentation.

in terms of reduced Jaggies from best to worst: TXAA>SMAA=MLAA/FXAA>=SSAA>EQAA/CSAA>MSAA (on polygon edges)=MSAA (with coverage 2 alpha)>>>MSAA (on alpha textures)=Off
leonthesleepy Jan 30, 2015 @ 9:53am 
Originally posted by torvuseremita:
From a comment by M_R_P:

in terms of performance from least to most demanding: Off>MLAA/FXAA=SMAA>>>MSAA=>EQAA/CSAA>=TXAA>>>SSAA>TXAA using SSAA

in terms of blur/sharpness from sharpest to blurriest: SSAA>MSAA=EQAA/CSAA=Off>>>SMAA>TXAA>FXAA/MLAA>>>TXAA

TXAA greatly depends on the implimentation.

in terms of reduced Jaggies from best to worst: TXAA>SMAA=MLAA/FXAA>=SSAA>EQAA/CSAA>MSAA (on polygon edges)=MSAA (with coverage 2 alpha)>>>MSAA (on alpha textures)=Off

ahhh thats really helpful! Thanks man!
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Date Posted: Jan 30, 2015 @ 8:56am
Posts: 4