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Rapporter et problem med oversettelse
No it depends on the game. It depends on what is being updated and what game files need to be updated. You can either
1) Download a small patch and have disk space to patch the large files
2) download the entire file from scratch instead
Most modern systems use #1 now. This is because disk space locally is generally not a problem while bandwidth is a limited and expensive resource.
Games like Payday2 due to their game engine require the entire game to be patched due to the way the assets are distributed via the Diesel engine. Other games like older UE3/UE4 games used to package the entire game into a single file. This was done to improve read times back when FAT32 was more common in Windows 7 days. In modern OS that are on NTFS and with SSD, the benefits of having a single file are outweighed by the time to patch as well as the lack of benefits as modern windows also defragments your drive in the background.
If you're finding yourself out of space to allow for an update to process, then you're not managing your disk space appropriately.
Note with modern NTFS and modern windows the actual issues with filling up a drive, even an OS drive aren't nearly as bad as they used to be. I've seen Windows server fill up on the C:\ with 0% disk space and the server actually is fine. Like yes you get alerts but the system still runs, you can still log into the system and begin wiping out temp files. We also no longer see the sort of 'death march' of disk performance issues as you start getting to 5-10% disk free.
Managing disk space is still important, but its no longer the case where if you didnt run disk cleanup every other week a system would fall over and die. You'd probably be hard pressed to even know a system had only 5% free on it unless you were actively looking at it, where as before 5% free was very obvious from overall system performance.
The wife had her C: at 99% (2TB NVMe) full at one point on Windows 11, she doesn't monitor her space quite as seriously as one might prefer, but it didn't affect her usage and I just happened to notice it with an unrelated issue/question she had. The kicker is she has 3x 2TB SSDs but wasn't using one at all, so again easy to address.
Of course you want some free space for the pure utility of it. But running out of space on modern Windows is just an annoyance, not a serious/harmful problem in most cases. Freeing up space will resolve it easy enough.
Note my post was more to outline that low disk space in a modern OS is now more of a 'minor inconvenience'. Where as the XP/Windows7 days it was "your system is absolutely going to die please stop downloading all thes Real Media videos"
It's better for the end users to develop better habits, though. With today's handheld devices with segregated partitions, it's easy to max out their available space with media and not encounter anything more than that. No space on the device but regular updates come through unimpeded, they make the same assumption to a PC and suddenly can't understand why it's not the same.
We all know what the problem is and how to work around it. Just need to get the general public to see it as well.
I have being using Steam for 20+ years and seen all the changes. I understand how patching works because i have seen it numerous times and i even gave you an example:
Edit: Another example which i had posted about previously.
You download a 5mb zip file that contains files that you need, but is taking 5mb of space on your drive. You extract the contents 5mb but the zip file still remains of 5mb, so 10 mb is now used on your drive. Same concept except the extra things needed are removed, and this is happening with a 120gb game instead of a 5mb zip file. The fact of the matter is if the specs state 120gb is required for install, that is what is required for install, not updates.