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Steam (for a while now) downloads just the changes, and then makes a copy of the affected files, patches them, and then overwrites the old files with the patched ones.
This saves you time with the download (you no longer have to download an entire 8GB file to fix a 10 MB error inside the file) but requires much more disk access (Most of the game files have to be copied twice)
your Hard drive (for example (C:), (D:)) are modules in your pc, these modules can "think" on a specific speed. if your Hard Drive module is used by a program that wants to think him faster, this module blocks for a second untill he has made enough free thinkingspace to use that program again.
A little bit weird explained (dont even know how I could up with this) but it is, unless the terms I used, correct for as I know.
Hope I helped, Pcorner.
But how can we speed this up or make it easier in any way?
give me some examples?
its like baking an apple pie while preparing dinner, it may be too much for you to do both at the same time, so you have to 'pause' one of the two
But if you take the apple pie and put the dinner inside then cook you get a delicious pie dinner thing. :D
That would probably kill you
Or just taste bad
It wouldn't work
it is the solution though..
Maybe. SSD for now are great for your OS. But a typical platter HDD should have no problems unless its either very old, or the bios setting are configured wrong.