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Just use search. You'll find enough threads about this.
I can tell you that it almost certainly IS your hard-drive - I was having a problem with steam game updates/general sustained hard drive usage slowing my system to a crawl, and it was an issue with the SSD I was using in a caching scheme via the Intel Storage Manager. Disabling the caching/the SSD solved the problem. Also, the way Steam updates work (as has been posted by others in the past), is it downloads the pieces of files it needs to update, then applies those changes to the original files rather than re-downloading large files a second time unnecssarily.
This saves the end user/Steam bandwidth, but if you're having issues with your hard drive/have a slow drive it will of course bog down your system to a moderate degree. I would run something like Scandisk/HD tune etc. on your drive to make sure there isn't anything wrong with the drive. I have had "Path of Exile" do several updates over the last week(s) just fine without my system becoming unusable, so I don't think it's a widespread issue with Steam, but local to certain users software/hardware configurations.
It could be setup oriented but it isn't a fault with my hardware. Like people with certain configurations who get poor frame rates in games, others with similarly powerful setups seem to get high frame rates. Just like the HDD.
That specific update to Steam was the cause. I find it incredibly hard to predict that several thousand people got this magical issue overnight when the update came out on a very narrow range of games. How do you explain that?
Again, not my HDD.
Of course, it can't possibly be Steam.
He was not talking about a Google search,,,here Ill help you even more
http://steamcommunity.com/discussions/forum/search/?q=disk+busy
I still don't find that helpful. The point to this is highlighting an issue that is evidently triggered by Steam. If none of you can accept that then that's up to you.
There are a lot of people out there who don't know how to/can't be bothered to maintain their systems, have drives full to the brim and fragmented etc. I'm not saying Steam is perfect, but this really sounds like a HD issue to me, and as I said I had a similar issue and was ready to blame it on Steam, but it turned out to be an issue on my end. You can throw a tantrum at Vavle/everyone on here all you want, but if it's a configuration/hardware problem on your end (and you seem unwilling to even entertain that it could be), it won't do you any good. Also, if you want anyone to help you you might want to tone it down a bit.
But the symptoms you're describing are 100% consistent with the patching system which is why teh disk busy light is on. STeam is doing exactly what it's supposed to do, patch the file
Payday2 has to patch 25GB OF FILES. This requires
1) Downloading the 1GB patch
2) Staging 25GB of patched files, which means 25GB of READING the original file, doing a patch diff, and writing the destination 25GBs
3) Then moves the 25GB of staged files to the destination
SO yes its' your hard drive because it has to effectively move around close to 75-100GB of data to patch Payday2. Unelss you think that can happen instantaneously via Seagate hard drive magic, its going to take time.
Path of Exile is similar, it has to patch several GB of data. Unsuprsingly that doesnt happen instantaneously
The alternative is to download the unpatched file game data pre-SteamPipe. For Payday2 it would mean you'd be downloading 25GB of data every single patch. SInce bandwidth is a limited and costly resource in most of the world, trading bandwidth for local disk space/CPU cycles is a better trade off.
http://www.reddit.com/r/Steam/comments/1z53my/the_new_disk_busy_problem_is_seriously_getting/
Also, do note that the behaviour wasn't changed by adding the disk indicator. The indicator was created to explain the existing behaviour. See for example these threads that predates the indicator:
http://steamcommunity.com/discussions/forum/1/864957912685598059/
http://steamcommunity.com/discussions/forum/1/864976837937745457/
Edit: A couple of the points made above are slightly inaccurate. Satoru's step 3) is basically free; moving an entire file from one place to another on the same partition is an incredibly inexpensive operation, it doesn't add great expense to the process.
And the problem isn't the idea of bundling files in itself, it's that if the dev isn't careful when doing their bundling, they can cause small changes to be distributed over a large number of files, which gums up the works. Here's a post from indie dev Jonathan Blow talking about packaging, with reference to Steam: http://the-witness.net/news/2012/08/fun-with-package-sorting/
Wow, such speculation. Dude, I've already said I'm not a technophobic old biddie. I maintain my system on a frequent basis. I have little fragmentation and again, it only effects a small number of games. I have 70 games installed, no other games other than THOSE two, regardless of how big the update is (or how small, could be something pathetically small like 20MB) are effected.
I cannot see how it my computer when the issue and the effects are so narrow. If it happened on many more games then I'd be more open to the claim that it was my disk, unless there are updates methods which differ (somehow) compared to the large majority of games on Steam.
I didn't suggest the indicator was the cause, I figured that the update itself had an effect on how Steam handled updates with certain games. Again I only got this issue on few game after that PARTICULAR UPDATE. Someone please explain to me how that is possible. If it is merely coincidence (and since it has happened to so many others, again on a very narrow band of games), then it is by the far the biggest coincidence Humans have ever witnessed on the face of the planet.
Edit: and the assumption that 100GB of data is moved is you just stabbing in the dark at the idea and it is wholey ridiculous.
The games you mention, Payday2 and Path of Exile are the anomalies because theri patches frequently touch the ENTIRE game. Payday2 in particular because of their data struture means that any patch requires updating ALL GAME FILES. WHich now go north of 25GB.
You don't normaly see this issue because, for example, a 100MB SHogun2 patch may only patch a 2GB file, which is likely to go fairly quickly. Or a 500MB Skyrim patch may not touch that many files.
The behavior you are seeing is normal behavior for how the system operates, but are the edge cases due to the way the data in those games is arranged and how they have to update their games. All games patch in the exact same way. You're simply noticing the edge cases. But the system is working as intended. Nothign is 'wrong'. There is nothing to 'fix'.
That is true if steam and your library are on the same drive. Though for me I have steam installed on a different drive than my main Steam library, so it does end up having to move the file generating I/O. But you're right that moving a file on the same drive is basically 'free'.
If the devs arent' careful with how they bundle files you can end up like how Starbound was. Where each patch was effectively 'download the entire file again'. But they fixed that a fwe months ago. Jonathan Blow's issue was pretty similar to what the Starbound devs were encountering.
http://playstarbound.com/nother-update-new-unstable-branch-on-steam/
Though i don't get the benefit of putting all your assets in a zip/pak file. I mean before that kinda made sense but it seems kinda redundant now. Well I assume they have a good reason.
You can argue that the Diesel Engine for Payday2 is horribly designed and such, but the fact that they only have to download a 1GB patch to get to all game files, means they're actually packaging things correctly. It's really the way the engine itself works and how those assets are packaged that make Payday2 so gigantic.
Well it's a ♥♥♥♥♥♥ engine if it requires patching like that. A poor graphic game, which is piss easy to run, raped hardcore because it doesn't have an SSD solely for patching. That is ridiculous. Another reason to hate Overkill.
I really do hate Swedish developers.