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That also explains why indie games are a lot cheaper then AAA games- they aren't as expensive to make.
Sadly, new games prices will only rise as time goes on.
As will the AAA industries attempts to suck money from peoples pockets.
The most corrupted example would be Destiny, that released a year ago for £60, then charged £20 for the first DLC, £15 for the second and now the third one this year is going to cost another £40.
The future is in the Indie market, which is something i look foward to when it grows and attracts independent developers who break free from the AAA industry
Right now publishers milk money by making premium currencies to get various mirco-content just like you said. Micro-transactions basically. 10 Years ago we had that same thing except we called it cheat codes and they were free.
Yeah, indie game market is probably my favorite. I just love great/unique ideas put into games. We got to a point in the gaming industry where graphics isn't what everyone looks forward to. And I'm really glad for us gamers :)
There are always alternatives to games that milk money from you.
For example:
Instead of world of warcraft / guildwars 2
Instead of Destiny / any other FPS ever
Instead of Evolve / Gmod
These games are neither high budget nor graphics focused yet are still able to update and carry massive communities on their shoulders.
Its kind of ironic that 8 bit games like "escapists" are considered unique and incredible and over complicated games like watchdogs are put in the pre-owned bin within 10 days of release
2) Unless your government has set up a command economy, the prices of goods even in the same TOWN ar going to be vastly different for the exact same thing. Ergo why does it 'surprise' anyone that prices of goods are different in different regions. Are you 'shocked' when you travel abroad that a Coke cost more/less in some other region?
3) Unless you forgot you live in the EU, most European countries have VAT. Steam is not exempt from paying VAT. Which means that even under a utopian dictatorship where prices in the EU must be done via a currency conversion equivalent from USD, VAT STILL MUST BE PAID. Which means that games should be 17-25% MORE EXPENSIVE in the EU depending on your country because of VAT.
Thanks Greece :/
It's still hard for me to get. So the games have a core price and then depending on your country VAT's applied right?
So 19.99$ = 18.14€. Those 1.85€ is VAT?
And yeah, it does seem as if the price depends on the publisher too because some of the games actually are cheaper here in europe. But cases like these are really damn rare.
It's still ridiculous how I make as much as a Russian gamer and I have to pay 60% more than him. Just mindblowingly amazing. 6 new games for 60$ and there goes my whole month wage.
So basically noone can call me greedy for buying games when they're at their lowest price. Whenever someone does that I'll just punch them in the face
They set a single price, but that price is actually the real price + the VAT that's being added. So say you pay €30 for a game, you're in Lithuania, so the rate of VAT is 21%. The price of the game is €24.79 + €5.21 in tax.
If the game is only 10% more expensive for you than it is in the US, the developer is actually making less on that sale than they would in the US.
They could add more pricing regions, I guess. An EU tier 3, perhaps, to price games better for your economy. But Russia does have to put up with region restrictions on their games.
Alright, now I got it. It still makes no sense since publishers use the 1$=1€ logic to compensate for our damn high european VAT. In the end, the consumer suffers and that's wrong on so many levels.