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Thanks for not punting to "it's your setup" and actually finding something that might work!
It won't work, unfortunately. He's changing settings for in-home streaming and the amount of *upload* bandwidth that is dedicate to it. That's about streaming video of your own games being played and will not make any different to the playback of video in the Steam browser.
Perhaps the code for those options gets re-used in other places. That would save time (and thus, OPEX).
Then again, I don't watch ads often. Could be that concurrent with that change, Steam suddenly fixed their browser after years and years of ignoring it.
Up to you which is more likely.
Very confusing. Not sure why Valve doesn't just use the Chromium browser package like everyone else. Give it the Steam blue and black feel, and be done with it. It's a known package.
For me, the problem is specifically with the full-screen videos. No problem at all when viewed in the Steam client on Windows 10 until I hit full-screen. I have no problems with any other streaming service full-screen or otherwise (Youtube, Hulu, Netflix), but the Steam client full-screen video is unwatchable delivering about 10 frames a second.
Same, full screen videos only, Windows 7x64 Pro, multiple video cards, CPUs, and motherboards over the years. It's Steam, not the OS or PC.
This is on a Win 7 x64 Ultimate computer with an i7-4770k, 32GB RAM, and an SSD, and while the internet isn't terribly fast, it's fast enough that this shouldn't be an issue. While I do often have to let YouTube videos buffer a bit, the play substantially better than this STEAMing pile of crap, and Netflix, which I've determined has streaming down better than anyone else, including Google (though that's not saying much) works with little to no buffering. And I'm in rural US, so definitely a worldwide issue, and one with Steam.
And just in case anyone from Valve happens to read this (which I doubt, as I'm fairly certain they ignore their own forums and think I might have seen one of their support reps post one time), this is costing them money. Occasionally, I'll go to YouTube to watch a trailer when I can't in Steam, but on multiple occasions I've just given up and moved on, which means Valve and the publishers and developers of those games are losing money simply because Valve can't be bothered to make their sh*t work.
How would in-home streaming settings help if I've never used in-home streaming?
(Tried anyway and didn't work but didn't really make sense in the first place so not surprised.)