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번역 관련 문제 보고
Exactly. When you share a bike, only one person can ride it at a time. That's how steam's game sharing works. It's not designed with multiplayer games in mind, that wouldn't make sense.
Then you won't play the game with them. It is very relevant. If the system worked like you describe people would just transfer their copies to all their friends, abusing the system and taking money out of developers and publishers pockets.
You cannot play one disc on three different consoles. You can't play one digital version across multiple computers. This is the way it has always worked.
It isn't separate copies. It is the same game. It is like trying to run one disc on two machines. It isn't going to work and it isn't fair to game makers. What you are trying to do was never the intention of the sharing feature.
Don't talk about greed when you are trying to skip out of paying for what is supposed to be your friends copy. Greed is a two way street.
Family sharing has isues, but not letting you play 1 copy of a game on multiple computers at the same time isn't one of them.
As someone said if you have 1 bike you can't expect to race your friend down the hill.
Where SFS fails if you have 20 bikes, the other 19 are padlocked up while you ride.
Some companies do have licenses or code that lets one bike become 2 or more, but thats the choice of the dev/publisher.
Which has it's own cd-key that is a tangible thing. Steam just can't give out random cd keys from the publisher for other people to use on an ad-hoc basis.
Let's pretend I am UbiSoft. I give Steam 100 cd keys for a game to sell. 50 get sold and i get the money for those, however everyone has shared with their friends and steam has given my other 50 keys out to them to use temporarily. They can't re-use the keys as they could be used at any time as well as people shouldn't know other peoples cd keys. I don't get paid for those. Result - annoyed publisher. OR, they may not even have seperate cd keys to use for all the people wanting to share.
Your sharing lets your friend use your game and your cd key. You can't all use the same key on-line at the same time as the login service would complain. If it was possible piracy would be rife with everyone using one persons key.
The item may be digital and can be copied, the license AND keys can not.
In database terms, i could create an account with your details multiple times. I just copy and paste it over and over again. However, each record has a unique GUID attached to it, this can't be copied and identifies you as you and each record as a separate entity. Just because one part of it can be copied, it doesn't mean everything attached to it isn't UNIQUE to one person.
No, no, no, no, no. You got it all wrong. You own a single license which can be used by one user at a time. The number of machines you install it on is irrelevant. You're thinking about games from more than 2 decades ago when they were unable to autenticate the user.
With FLS you can lend it to your friends when you're not playing your games. You can purchase a single copy, play it, then let your friends play it when you're not playing.
Again, it's a single lincense. Something that existed for about twenty years, but many shrugged it off because there were no means to avoid people sharing a single license.
While you can copy the code and make multiple "bikes" across multiple computers the licensing agreement you have agreed to use the code state it can only be active on one machine at a time.
You own a license, that gives you the right to use the code/game. You can not split or duplicate that license. It is a single license.
Using offline mode to circumvent the DRM restrictions is breaking the DMCA and breaks the EULA of the games.
I can drive at 100mph on a 70mph motorway, but i shouldn't (and dont).
You are mistaking what you can do and you are allowed to do.