Wszystkie dyskusje > Fora Steam > Help and Tips > Szczegóły wątku
RaksaseR Biru 2 września 2015 o 15:03
Dota 2 Reborn - gameinfo.gi unable to load
Hi there, need help about dota 2 reborn beta failed to load and prompt error box with

CTier1AppSystemDict::SetModPath():
Application unable to load gameinfo.gi file from directory "F:\SteamLibrary\steamapps\common\dota 2 beta\game\dota"!

1) I run win 7
2) I already verify file from steam application
3) game is up-to-date
4) no problem playing normal dota 2
5) the file gameinfo.gi is there
6) i open using notepad as below

"GameInfo"
{
game "Dota 2"
title "Dota 2"

gamelogo 1
type multiplayer_only

nomodels 1
nohimodel 1
nocrosshair 0
GameData "dota.fgd"
SupportsDX8 0
nodegraph 0
tonemapping 0 // Hide tonemapping ui in tools mode

FileSystem
{
SteamAppId 570
BreakpadAppId 373300 // Report crashes under beta DLC, not the S1 game. Delete this when all clients are switched to S2
BreakpadAppId_Tools 375360 // Use a separate bucket of buckets for "-tools" crashes so that they don't get drowned out by game crashes. Falls back to BreakpadAppId/SteamAppId if missing

//
// The code that loads this file automatically does a few things here:
//
// 1. For each "Game" search path, it adds a "GameBin" path, in <dir>\bin
// 2. For each "Game" search path, it adds another "Game" path in front of it with _<langage> at the end.
// For example: c:\hl2\cstrike on a french machine would get a c:\hl2\cstrike_french path added to it.
// 3. For the first "Game" search path, it adds a search path called "MOD".
// 4. For the first "Game" search path, it adds a search path called "DEFAULT_WRITE_PATH".
//

//
// Search paths are relative to the exe directory\..\
//
SearchPaths
{
// These are optional language paths. They must be mounted first, which is why there are first in the list.
// *LANGUAGE* will be replaced with the actual language name. If not running a specific language, these paths will not be mounted
Game_Language dota_*LANGUAGE*

// These are optional low-violence paths. They will only get mounted if you're in a low-violence mode.
Game_LowViolence dota_lv

Game dota
Game core

Mod dota

AddonRoot dota_addons

// Note: addon content is included in publiccontent by default.
PublicContent dota_core
PublicContent core
}
}

MaterialSystem2
{
RenderModes
{
"game" "Default"
"game" "DotaDeferred"
"game" "DotaForward"
"game" "Depth"

"tools" "ToolsVis" // Visualization modes for all shaders (lighting only, normal maps only, etc.)
"tools" "ToolsWireframe" // This should use the ToolsVis mode above instead of being its own mode
"tools" "ToolsUtil" // Meant to be used to render tools sceneobjects that are mod-independent, like the origin grid
}
}

Engine2
{
"HasModAppSystems" "1"
"Capable64Bit" "1"
"UsesScaleform" "1"
"UsesPanorama" "1"
"HasGameUI" "1" // dota uses gameui
"GameUIFromClient" "1" // AND that gameui comes from client.dll
"URLName" "dota2"
"UsesBink" "0"
"MaxNetworkableEntities" "10000"
"MaxNonNetworkableEntities" "10000"
"DefaultDXVersion" "9"

"RenderingPipeline"
{
"SkipPostProcessing" "1"
"SupportsMSAA" "0"
}

"BugBait"
{
// Used by 'bug:' in chat to normalize report settings during playtests
"Owner" "triage*"
"Severity" "high"
"Priority" "none"
"Category" "---"
"Product" "dota"
"Component" "dota"
}
}

SceneFileCache
{
"ServerUsesSceneImageFile" "0"
}

SceneSystem
{
"NoSunLightManager" "1"
"TransformTextureRowCount" "256"
}

ToolsEnvironment
{
"Engine" "Source 2"
"ToolsDir" "../sdktools" // NOTE: Default Tools path. This is relative to the mod path.
"DeveloperHelpURL" "https://developer.valvesoftware.com/wiki/Dota_2_Workshop_Tools"
"ToolsProductName" "Dota2 Workshop Tools"
}

Hammer
{
"fgd" "dota.fgd" // NOTE: This is relative to the 'mod' path.
"GameFeatureSet" "Dota"
"LoadScriptEntities" "0"
"DefaultTextureScale" "0.250000"
"DefaultSolidEntity" "trigger_dota"
"DefaultPointEntity" "info_player_start_dota"
"NavMarkupEntity" "func_nav_markup"
"EnableDotaTools" "1"
"DefaultGridTileSet" "/maps/tilesets/radiant_basic.vmap"
"DefaultGridTileSet2" "/maps/tilesets/dire_basic.vmap"
"AddonMapCommand" "dota_launch_custom_game"
"PostMapLoadCommands" "jointeam good" // Commands sent to the console by hammer after it finishes building a map and loads it
"RequiredGameEntities" "info_player_start_goodguys|info_player_start_dota; info_player_start_badguys|info_player_start_dota; env_global_light; ent_dota_game_events"
"UnitsFiles" "scripts/npc/npc_units.txt; scripts/npc/npc_units_custom.txt"
"ItemsFiles" "scripts/npc/items.txt; scripts/npc/npc_items_custom.txt"
}

MaterialEditor
{
"DefaultShader" "global_lit_simple"
"ExpressionHelpUrl" "https://intranet.valvesoftware.com/index.php/Source_2.0/Shader_Format#Shader.2FMaterial_Expression_Syntax"
}

ResourceCompiler
{
// Overrides of the default builders as specified in code, this controls which map builder steps
// will be run when resource compiler is run for a map without specifiying any specific map builder
// steps. Additionally this controls which builders are displayed in the hammer build dialog.
DefaultMapBuilders
{
"light" "0" // Dota does not use baked lighting
"envmap" "0" // Dota doesn't generate environment maps from the map
"gridnav" "1" // Dota generates its grid navigation data by default
}
}

RenderPipelineAliases
{
"Tools" "Dota:Forward"
"EnvMapBake" "Dota"
}

Source1Import
{
"importmod" "dota"
"importdir" "..\dota"
"ignoreParticleManifest" "1"
"getSkinningFromLod0ByDefault" "0"
"createStaticOverlays" "1" // info_overlay entities will be converted to static overlay nodes instead of preserved as Info_overlay entities
"changelist" "2927753"
"oldchangelist" "2926660"
"oldchangelist" "2874269"
"oldchangelist" "2864317"
"oldchangelist" "2744452"
"oldchangelist" "2628240"
"oldchangelist" "2524630"
"oldchangelist" "2383509"
"oldchangelist" "2264042"
"oldchangelist" "2246563"
"oldchangelist" "2192759"
"oldchangelist" "2192468"
"oldchangelist" "2187054"
"oldchangelist" "2149856"
"oldchangelist" "2141840"
"oldchangelist" "2141113"
"oldchangelist" "2090590"
"oldchangelist" "2085272"
"oldchangelist" "2067624"
"oldchangelist" "2051272"
"oldchangelist" "1803612"

// These are files that are synced ahead of the current change list
// To handle bug fixes from source 1

// All exception files must be under the depot game or content root paths
// These are needed to build a fake local filename to see if it is in
// the user's clientspec.
depotRootPaths
{
"game" "//dota/staging/game/dota/"
"content" "//dota/staging/content/dota/"
}
}
}

}
}
}


7) please help
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あなたへ 2 września 2015 o 21:26 
i same problem sir :(


http://i.imgur.com/eBHM3C1.jpg
Ostatnio edytowany przez: あなたへ; 2 września 2015 o 21:26
あなたへ 3 września 2015 o 1:27 
i already have the solution sir

first open steam then click dota>properties>local file>verify integrity of game cache
RaksaseR Biru 3 września 2015 o 2:12 
already verify, download another 2.1GB data after promp (numbers) file to be replace appear. actually 2 times doing it..still nothing
RaksaseR Biru 4 września 2015 o 7:11 
Początkowo opublikowane przez Orange Smile :):
i already have the solution sir

first open steam then click dota>properties>local file>verify integrity of game cache
i verify integrity until it says all file was successfully verified..hows that problem still emerge? damn! nothing change
あなたへ 4 września 2015 o 7:20 
Początkowo opublikowane przez RaksaseR Biru:
Początkowo opublikowane przez Orange Smile :):
i already have the solution sir

first open steam then click dota>properties>local file>verify integrity of game cache
i verify integrity until it says all file was successfully verified..hows that problem still emerge? damn! nothing change

maybe you need reinstall dota 2, buy it will make long time, i still search for this problem
✞Sempau✞ 4 września 2015 o 7:32 
Lekfhoerhjdoritejteopkerpkhtrt
RaksaseR Biru 4 września 2015 o 7:34 
Początkowo opublikowane przez Orange Smile :):
Początkowo opublikowane przez RaksaseR Biru:
i verify integrity until it says all file was successfully verified..hows that problem still emerge? damn! nothing change

maybe you need reinstall dota 2, buy it will make long time, i still search for this problem
i like that..i wanna delete all steam file and content and start with blizzard world of warcraft..bye2 valve, bye2 steam..(wish can giv a finger emoticon)

anyway, u said u already solve it..
RaksaseR Biru 4 września 2015 o 13:54 
Guys, my problem solve..what i do is..

1) verify the integrity of file follow this step:
steam>right click dota>properties>local file>verify integrity data

2) if its not work, go to your steam library folder

3) right click>properties>security>allow all user to have full control of file
(u need administrator previlage to do so)
some antivirus or yourself change the permission setting such as cannot move the file or delete where in my case anyone cant delete any file inside steam library folder. u need to change that back.

4) verify again

5) if not work also?
this is tricky part where u need to find which folder that not allowed full control of the file inside.
please to be inform that my case here for window 7 (32 bit) and other than this operating system i have no idea how to solve it.

6) easy way and hard part to do so is re-install a fresh new dota on your machine.

7) enjoy your game.

Thanks for your help.
xazs<> 20 grudnia 2016 o 7:02 
goh nakhor
well
[] ¨[]----[][][] 2 września 2018 o 10:31 
Avure no puedo jugar
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Wszystkie dyskusje > Fora Steam > Help and Tips > Szczegóły wątku
Data napisania: 2 września 2015 o 15:03
Posty: 12