[AU] Tabris:DarkPeace (차단됨) 2015년 11월 5일 오후 11시 27분
Is Steam IPv6 compatible?
Is Steam IPv6 compatible?
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CinthyaBunny 2015년 11월 5일 오후 11시 30분 
No, steam (and most video games that do co-op/multiplayer) does not support IPv6 yet. Although expect compatability within the next 2-6 years as that system becomes more widespread and desirable. IPv4 still rules about 85-95% of the internet btw.
CinthyaBunny 님이 마지막으로 수정; 2015년 11월 5일 오후 11시 30분
[AU] Tabris:DarkPeace (차단됨) 2015년 11월 5일 오후 11시 31분 
The US has officially run out of IPv4 addresses, which is why I'm asking.

The games I can understand as most are made by 3rd parties, but the Steam client itself really ought to support IPv6 to continue working in todays Internet.
CinthyaBunny 2015년 11월 5일 오후 11시 36분 
Yeah, IPv6 is technically supposed to support 2 to the 128th power of addresses, which should last for centuries.
CinthyaBunny 님이 마지막으로 수정; 2015년 11월 5일 오후 11시 37분
[AU] Tabris:DarkPeace (차단됨) 2015년 11월 5일 오후 11시 38분 
2^128 will last awhile, even if everyone uses 16 IP addresses due to virtual machines and IoT appliances, etc.

Using NAT/PAT routers we still only require 1 public Internet IP address.

So IPv6 should last until humanity has reached the far edges of the Solar System at least population wise.
CinthyaBunny 2015년 11월 5일 오후 11시 39분 
Although the fact that everything needs to shift over first means we need 128-bit address. The two protocols are not designed to be interoperable, which also complicates things.
CinthyaBunny 2015년 11월 5일 오후 11시 40분 
But yes, IPv6 will in the next decade or two, replace all IPv4 addresses.
CinthyaBunny 님이 마지막으로 수정; 2015년 11월 5일 오후 11시 40분
[AU] Tabris:DarkPeace (차단됨) 2015년 11월 5일 오후 11시 40분 
What about Teredo tunneling and other IPv6<-->IPv4 tunneling technologies?
- https://en.wikipedia.org/wiki/Teredo_tunneling
CinthyaBunny 2015년 11월 5일 오후 11시 44분 
Well that is one way, but it's with such limited avaliability that all of the government and major software/hardware/national defence equipment will be using that first. Although I have used IPv6 wifi before, there isn't much of a difference other than the ammount of users on the connection doesn't slow it down, even with 10,000+ connected to the same IPv6 address. Many colleges have IPv6 but it really messes with older laptops, smartphones, and tablets.
bliss 2016년 9월 10일 오후 10시 53분 
I had a look over the IPv6 readiness of the main services I'm using. Google/YouTube, Wikipedia, Facebook and eBay are IPv6 ready.

Steam, Paypal, Twitter, Reddit, Amazon, Apple, Microsoft and Skype deserve to be named and shamed. Steam's CDN (Akamai) is IPv6 ready, so they probably don't have a good excuse.

Scott F. Kaplan님이 먼저 게시:
2^128 will last awhile, even if everyone uses 16 IP addresses due to virtual machines and IoT appliances, etc.

Using NAT/PAT routers we still only require 1 public Internet IP address.

In IPv6, everyone gets a /64 or more, which is 18.4 quintillion public addresses.

The internet was designed to have end to end public addressing. NAT is merely a workaround spurred by the limited IPv4 address space. One of the main advantages of moving to IPv6 is to eliminate NAT and return to the originally envisioned flat layer 3 structure. This reduces network complexity and provides simpler, more flexible and more reliable connectivity for apps.


Although I have used IPv6 wifi before, there isn't much of a difference other than the ammount of users on the connection doesn't slow it down, even with 10,000+ connected to the same IPv6 address. Many colleges have IPv6 but it really messes with older laptops, smartphones, and tablets.

There's no direct correlation between overall capacity and your layer 3 protocol. It depends on the task being performed and what subsystems are bottlenecks on the given hardware. The memory requirements of a NAT router can be high if it's using NAT connection tracking under IPv4. Conversely, IPv6 addresses require 4x as much memory because they're 128-bit instead of 32-bit. Router CPU usage should be lower under IPv6 because of the simplified header and elimination of layer 3 fragmentation. Tunneling mechanisms used during the lengthy transition period will introduce some latency.

Older end-user devices will handle IPv6 just fine as long as their OS is up-to-date.
bliss 님이 마지막으로 수정; 2016년 9월 12일 오전 4시 43분
76561198152167391 2016년 9월 10일 오후 10시 56분 
those.pesky.humans님이 먼저 게시:
I had a look over the IPv6 readiness of the main services I'm using. Google/YouTube, Wikipedia, Facebook and eBay are IPv6 ready.

Steam, Paypal, Twitter, Reddit, Amazon, Apple, Microsoft and Skype deserve to be named and shamed. Steam's CDN (Akamai) is IPv6 ready, so they probably don't have a good excuse.

Scott F. Kaplan님이 먼저 게시:
2^128 will last awhile, even if everyone uses 16 IP addresses due to virtual machines and IoT appliances, etc.

Using NAT/PAT routers we still only require 1 public Internet IP address.

In IPv6, everyone gets a /64 or more, which is 18.4 quintillion public addresses.

The internet was designed to have end to end public addressing. NAT is merely a workaround spurred by the limited IPv4 address space. One of the main advantages of moving to IPv6 is to eliminate NAT and return to the originally envisioned flat layer 3 structure. This reduces network complexity and provides simpler, more flexible and more reliable connectivity for apps.


Although I have used IPv6 wifi before, there isn't much of a difference other than the ammount of users on the connection doesn't slow it down, even with 10,000+ connected to the same IPv6 address. Many colleges have IPv6 but it really messes with older laptops, smartphones, and tablets.

There's no direct correlation between overall capacity and your layer 3 protocol. It depends on the task being performed and what subsystems are bottlenecks on the given hardware. The memory requirements of a NAT router can be high if it's using NAT connection tracking under IPv4. Conversely, IPv6 addresses require 4x as much memory because they're 128-bit instead of 32-bit. Router CPU usage should be lower under IPv6 because of the simplified header and elimination of layer 3 fragmentation and checksums. Tunneling mechanisms used during the lengthy transition period will introduce some latency.

Older end-user devices will handle IPv6 just fine as long as their OS is up-to-date.
Hey do you realize that you posted on a old post? Just telling you.
bliss 2016년 9월 11일 오전 3시 09분 
Yeah. this post has a high rank in google.
Kwekli 2016년 9월 11일 오전 3시 40분 
Hello gájz
76561198172742701 2016년 9월 11일 오전 3시 40분 
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