Steam 설치
로그인
|
언어
简体中文(중국어 간체)
繁體中文(중국어 번체)
日本語(일본어)
ไทย(태국어)
Български(불가리아어)
Čeština(체코어)
Dansk(덴마크어)
Deutsch(독일어)
English(영어)
Español - España(스페인어 - 스페인)
Español - Latinoamérica(스페인어 - 중남미)
Ελληνικά(그리스어)
Français(프랑스어)
Italiano(이탈리아어)
Bahasa Indonesia(인도네시아어)
Magyar(헝가리어)
Nederlands(네덜란드어)
Norsk(노르웨이어)
Polski(폴란드어)
Português(포르투갈어 - 포르투갈)
Português - Brasil(포르투갈어 - 브라질)
Română(루마니아어)
Русский(러시아어)
Suomi(핀란드어)
Svenska(스웨덴어)
Türkçe(튀르키예어)
Tiếng Việt(베트남어)
Українська(우크라이나어)
번역 관련 문제 보고
The games I can understand as most are made by 3rd parties, but the Steam client itself really ought to support IPv6 to continue working in todays Internet.
Using NAT/PAT routers we still only require 1 public Internet IP address.
So IPv6 should last until humanity has reached the far edges of the Solar System at least population wise.
- https://en.wikipedia.org/wiki/Teredo_tunneling
Steam, Paypal, Twitter, Reddit, Amazon, Apple, Microsoft and Skype deserve to be named and shamed. Steam's CDN (Akamai) is IPv6 ready, so they probably don't have a good excuse.
In IPv6, everyone gets a /64 or more, which is 18.4 quintillion public addresses.
The internet was designed to have end to end public addressing. NAT is merely a workaround spurred by the limited IPv4 address space. One of the main advantages of moving to IPv6 is to eliminate NAT and return to the originally envisioned flat layer 3 structure. This reduces network complexity and provides simpler, more flexible and more reliable connectivity for apps.
There's no direct correlation between overall capacity and your layer 3 protocol. It depends on the task being performed and what subsystems are bottlenecks on the given hardware. The memory requirements of a NAT router can be high if it's using NAT connection tracking under IPv4. Conversely, IPv6 addresses require 4x as much memory because they're 128-bit instead of 32-bit. Router CPU usage should be lower under IPv6 because of the simplified header and elimination of layer 3 fragmentation. Tunneling mechanisms used during the lengthy transition period will introduce some latency.
Older end-user devices will handle IPv6 just fine as long as their OS is up-to-date.