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How to measure the difficulty in learning a new electronic game?
Good Morning. I'm researching how to measure the effort or complexity in learning a new electronic game. This has everything to do with the amount of options, number of buttons, stages and monsters. Be careful to not confuse it with the game's difficulty, because many games have difficulty control options, such as easy, medium or hard.
So, I would like to know if you know any method to measure the difficulty, complexity or effort in the process to learning how to play a new electronic game.
I thank you for your help. Best regards, Alisson
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This is the type of thing that is very difficult, to measure objectively - because games are very different from each other - and where a subjective analysis better applies.

In this case, skimming through online reviews for comments like "this game is too easy", "too hard", "no tutorial", etc.
Measure the time to play the game from start to finish twice.
The difference should be the time needed to learn the game. (Call this the "Outcome")
Do this for a number of different games, and ideally for a number of players


Count things you think influences the time needed to learn the game.
(Call them "Predictors")
For exemple:
* Number of "moves" the player can do.
* Number of play areas/levels.
* etc.

Then perform linear regression analysis between Predictors and Outcome.
https://en.wikipedia.org/wiki/Regression_analysis

Your professor/teacher might have to aid you if you haven't studied this yet.
The question is, for "who"?
Then, "why".
You never get to a point where you can make a general measurement like that about "difficulty of learning a game".

The results you can gather can show (examples of) things that can help to see specific difficulties, and then solve them (tutorial etc) in certain ways adapted to needs of those affected.
It will vary greatly simply on genre as each genre of game requires different "skill sets".
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