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So i would not know if it works now or not.
Did not have micro stutter differences or any..... with several drivers.
Also its weird how it drew more power, as low latency says, it limits the image queue, basically limiting the cpu being ahead (as far as i understood).
I tested low latency mode in other games like I said, no difference in wattage or anything, it just doesn't work anymore. Try an old game which doesn't utilize 100% of your GPU with locked framerate, don't move around and stand still then check the wattage on your GPU with whatever monitoring tools you use and then turn on low latency mode in program settings, if you see an increase or double wattage than before then it works for you.
I will check the game without it, to see if it stutters.
The default 30fps do not show that stutter. But things get blurry.
Low latency did nothing.
It looks like they made the game for 30 fps, but why does it get so blurry when you look around? Even the two people at the entrance. Looked really bad.
Did you see any wattage difference with low latency mode on and off?
1) Open the folder "base" of the game. Search release cfg. Set r_swapinterval 0
2) In nvidia set for THE GAME fps 62 (maybe 60 is better, dont know). Have vsync on adaptive (thats what i have)
Game is good playable with 60fps ingame.
I found it funny that we both came up with the number 95%.
On the street i thought its worse than 62. But in the entrance room it was totally fixed.
I dont see the pattern, but that is something. Maybe 61 is the spot. Just a guess.
At least there are ways to fix it.