freeboy 6 ENE 2016 a las 3:04
triggers dead zone
is there a way to calibrate the xboxone pad to delete the dead zone of the triggers?
here a pic to explain

http://postimg.org/image/gk3twveh9/
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Eternal Dahaka 6 ENE 2016 a las 22:45 
There's no formal way to do that. There tends to be that wiggle room to ensure that the trigger reaches 100%(thumbsticks have that too), but unless you can actually edit the value that the game considers a "max" press, you'll get that gap.

The only other way would be to rescale the values in the 0-100% range in the image to values closer to what it actually is. For example, if say, 1000 was the what the game considered the 100% value(not sure what the actual values are), you'd want to use 1200 as the max since it's closer to the edge, and reconvert it to a 0-1000 range to functionally remove it.

The x360ce.ini and XInput.dll files could possibly be edited to do that, but I defintely couldn't tell you how to do it(it would likely require some extra programming to get that conversion to work), and the game itself would have to be compatible with those files.

A TitanOne adapter( $60 ) and Gtuner's MaxReppaper plugin has a sensitivity option for the trigger's, but I haven't used the plugin for that, and couldn't tell you if that would solve your problem.

Overall, it'd be a lot of work to change that, and the max value could change on a per-game basis based on developer.
freeboy 7 ENE 2016 a las 6:55 
ok thanks for the answer. but i still cannot understand why on the setting options of windows 10 i can increse the dead zone, but not reduce it or delete it. there will be always a small percentage of the stroke of the trigger unused. i really would like to use it all for a better precision.
monka 7 ENE 2016 a las 6:57 
i am interested on this too please help me
vileontev 7 ENE 2016 a las 7:05 
I am interested
FOla 7 ENE 2016 a las 7:10 
Juj:steamfacepalm:
SkyLine* 7 ENE 2016 a las 7:20 
wwfadew
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Publicado el: 6 ENE 2016 a las 3:04
Mensajes: 6