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Can't you just have your client go online long enough to sync a could save? Then the Deck would be able to retrieve it when you play that game on it?
The whole idea of the cloud saving is to allow for the data to travel with you. If you're offline that defeats the purpose.
It would generally be easier to use Steam to sync up the files when you're online again; you might have to launch the game to trigger Steams download, but whatever other tool you'd be using instead requires some form of "running" as well...
Depends a bit on the game and the setup, but the general answer is "of course they do". Why wouldn't they?
Now, the why wouldn't they. Observe.
As you can see, the first one shows "Windows", while the second one shows "All". That doesn't mean much, though -- if there is no native Linux version for a game, the Deck uses a Windows emulator to run it, and that will, of course, make it use the "Windows" cloud files as well.
While I can't verify it one way or the other, the only situation that I can see for cloud files not working is a game that has a native Linux version, and ALSO keeps separate saves for "Linux" and "Windows" platforms, instead of tagging them as "All". And, frankly, I believe that's a rare thing -- not only are native Linux versions rare to start with, it would also be stupid for the game developer to do it like that since it would prevent sharing between the platforms.