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翻訳の問題を報告
I would not use DLSS on anything below 1440p because then the upscaling becomes pretty obvious.
But at 1440p or 4k and with "quality" setting for DLSS it can be a big performance boost with basically no visual downgrade. I mean there is "some" if you look really really close at every pixel and texture, especially in the background but personally i found the tradeoff always in favor of using DLSS.
I prefer higher/smoother FPS then having 5% better graphics if i have the choice.
What i dont use is "Raytracing". I just dont see the point. Yes it looks pretty, especially with a lot of lightsources and mirrored surfaces but the performane hit ís usually so severe that its not worth it to me.
Have you noticed any disadvantages? If you're not really able to, do any disadvantages other people claim matter?
Some people refuse to use it because they have strong feelings and are convinced the tradeoffs aren't worth it. Or that it somehow doesn't count as running the game on high settings. Or feel like any image quality loss, no matter how slight is unacceptable. And probably a dozen other trumped up complaints. And they're welcome to not run it.
I think it's great though. I think increasing your FPS by like 50% for barely any quality loss (and the technology keeps improving) is a pretty nice thing. After all PC gamers have already been compromising on quality to improve framerates for decades. No one is running a game on ultra quality and is happy with 30FPS, no they'll turn settings down until they can get 60 FPS or more if they want higher FPS. That's not a problem, doing something similar and getting better results is somehow worse. OK, I guess.
In the end it's a matter of opinion. And all that matters is how you feel about it. If you like it, great. If not, then don't use it. Change your mind as many times as you like.
Really it comes down to a case of try it in a game and if you find it acceptable then use it. If you don't then don't.