J[1]NX Apr 25, 2024 @ 5:12am
Face IT CS2 Connection issue to server
Hey all,
i want to play Face IT but every time when i find a game and want to connect to the server with the connection command it starts loading and then send me back in the main menu.
I tryed to close the game, reinstalled steam and CS2 but still can't connect. Anyone knows this problem?

connect 195.201.56.134:27025
[HostStateManager] CHostStateMgr::QueueNewRequest( Remote Connect (195.201.56.134:27025), 5 )
[HostStateManager] HostStateRequest::Start(HSR_GAME): loop(remoteconnect) id(5) addons() desc(Remote Connect (195.201.56.134:27025))
[EngineServiceManager] SwitchToLoop remoteconnect requested: id [5] addons []
[Client] CL: IGameSystem::LoopDeactivateAllSystems {
[Host] HO: IGameSystem::LoopDeactivateAllSystems {
[Host] HO: } IGameSystem::LoopDeactivateAllSystems done
[Client] CL: } IGameSystem::LoopDeactivateAllSystems done
[Client] CL: Disconnecting from server: NETWORK_DISCONNECT_LOOPDEACTIVATE
[NetSteamConn] Closing Steam Net Connection on socket 'client' to =[A:1:2705930261:29230], handle #479700088 (2055 NETWORK_DISCONNECT_LOOPDEACTIVATE)
[NetSteamConn] CloseSteamNetConnection handle #479700088 (userdata 0) - keeping around as cacheable shared connection
[NetSteamConn] Disassociating NetChan server @ (unknown) from Steam Net Connection handle #479700088 (userdata 0)
[NetSteamConn] Removing Steam Net Connection for =[A:1:2705930261:29230], handle #479700088
[Networking] Closing 'client' poll group
[stringtables] CL: CNetworkStringTableContainer::RemoveAllTables: removing 12 tables
[Client] CL: CGameRulesGameSystem::GameShutdown uninstalled game rules
[Client] CL: CGameRules::CGameRules destructed
WriteSteamRemoteStorageFileAsync( "voice_ban.dt" ) -> at 51.864
[SignonState] CL: CNetworkGameClient::OnSwitchLoopModeFinished( remoteconnect : success )
ChangeGameUIState: CSGO_GAME_UI_STATE_INGAME -> CSGO_GAME_UI_STATE_MAINMENU
CAsyncWriteInProgress::OnComplete( "voice_ban.dt" ) -> Success at 51.868
[NetSteamConn] Opened Steam Net Connection on socket 'client' to 195.201.56.134:27025, connection #4003302561 UDP invalid@195.201.56.134:27025
[Networking] Created poll group for socket 'client'
[ResourceSystem] Failed loading resource "panorama/images/icons/skillgroups/premier19999.vsvg_c" (ERROR_FILEOPEN: File not found)
[SteamNetSockets] [#4003302561 UDP steamid:90197536610947090@195.201.56.134:27025] connected
[Client] Sending connect to 195.201.56.134:27025
[Client] Received S2C_CHALLENGE [0 auth 3] from 195.201.56.134:27025
[Client] Sending C2S_CONNECT [14003 protocol 0 auth 3] to 195.201.56.134:27025
[Client] Received S2C_CONNECTION from 195.201.56.134:27025 [addons:'']
[NetSteamConn] Associating NetChan server @ 195.201.56.134:27025 (195.201.56.134:27025) with Steam Net Connection handle #4003302561 (userdata 0)
[Client] CL: Connected to '195.201.56.134:27025'
[SignonState] CL: Suppress INetchannel::Transmit() in loopmode( remoteconnect )
[Client] CL: CLoopModeRemoteConnect::OnClientFrameSimulate switching to "levelload" loopmode with addons:
[EngineServiceManager] SwitchToLoop levelload requested: id [5] addons []
ChangeGameUIState: CSGO_GAME_UI_STATE_MAINMENU -> CSGO_GAME_UI_STATE_LOADINGSCREEN
[SignonState] CL: CNetworkGameClient::OnSwitchLoopModeFinished( levelload : success )
[SignonState] CL: Permit INetchannel::Transmit()
[Client] CL: CLoopModeLevelLoad::MaybeSwitchToGameLoop switching to "game" loopmode with addons ()
[EngineServiceManager] SwitchToLoop game requested: id [5] addons []
[Client] CL: CNetworkGameClient already exists for connection to '195.201.56.134:27025'
[Client] CL: connection to '195.201.56.134:27025' already started
[SteamNetSockets] [#4003302561 UDP steamid:90197536610947090@195.201.56.134:27025 'server'] closed by peer (2046): NETWORK_DISCONNECT_REJECTED_BY_GAME
[NetSteamConn] Steam Net connection #4003302561 UDP steamid:90197536610947090@195.201.56.134:27025 'server' closed by peer, reason 2046: NETWORK_DISCONNECT_REJECTED_BY_GAME
[Networking] NETWORK_DISCONNECT_REJECTED_BY_GAME
[NetSteamConn] Closing Steam Net Connection on socket 'client' to 195.201.56.134:27025, handle #4003302561 (0 (null))
[NetSteamConn] CloseSteamNetConnection handle #4003302561 (userdata 0)
[NetSteamConn] Disassociating NetChan server @ 195.201.56.134:27025 (195.201.56.134:27025) from Steam Net Connection handle #4003302561 (userdata 0)
[NetSteamConn] Removing Steam Net Connection for 195.201.56.134:27025, handle #4003302561
[Client] Disconnection during connection phase. Sign-on state: 2 (SIGNONSTATE_CONNECTED). Disconnect reason: 46 (NETWORK_DISCONNECT_REJECTED_BY_GAME).
[Client] CL: Server disconnected: 46: NETWORK_DISCONNECT_REJECTED_BY_GAME
ChangeGameUIState: CSGO_GAME_UI_STATE_LOADINGSCREEN -> CSGO_GAME_UI_STATE_INGAME
[Client] CL: Disconnecting from server: NETWORK_DISCONNECT_REJECTED_BY_GAME
[Networking] Closing 'client' poll group
[HostStateManager] CHostStateMgr::QueueNewRequest( Idle (levelload), 6 )
[HostStateManager] Discarding pending request 'Remote Connect (195.201.56.134:27025), 5'
[HostStateManager] HostStateRequest::Start(HSR_IDLE): loop(levelload) id(6) addons() desc(Idle (levelload))
[EngineServiceManager] SwitchToLoop levelload requested: id [6] addons []
ChangeGameUIState: CSGO_GAME_UI_STATE_INGAME -> CSGO_GAME_UI_STATE_MAINMENU
[Console] Unknown command 'single_player_pause'!
ChangeGameUIState: CSGO_GAME_UI_STATE_MAINMENU -> CSGO_GAME_UI_STATE_INGAME
[RenderSystem] Deleting texture with outstanding streaming request (materials/effects/lightcookies.vtex)
[HostStateManager] Host activate: Idle (levelload)
[Client] CL: CLoopModeLevelLoad::MaybeSwitchToGameLoop switching to "game" loopmode with addons ()
[EngineServiceManager] SwitchToLoop game requested: id [6] addons []
[Server] CNetworkGameServerBase::SetServerState (ss_dead -> ss_waitingforgamesessionmanifest)
[Server] SV: maxplayers set to 1
[VScript] Initializing CSGO VScript Game System
[Server] SV: Executing server defaults
[Server] SV: Executing listen server config file
[Developer] GameTypes: could not find matching game mode value of "" in any game type.
[Server] SV: CGameRulesGameSystem::GameInit installed game rules
[InputService] execing gamemode_deathmatch.cfg
[InputService] exec: couldn't exec '{*}cfg/gamemode_deathmatch_server.cfg', unable to read file
[InputService] exec: couldn't exec '{*}cfg/skill1.cfg', unable to read file
[InputService] execing server_default.cfg
[Server] SV: Spawn Server: <empty>
[Server] CNetworkGameServerBase::SetServerState (ss_waitingforgamesessionmanifest -> ss_loading)
[Server] CNetworkGameServerBase::SetServerState (ss_loading -> ss_active)
[Client] CL: CWaitForGameServerStartupPrerequisite done waiting for server
[Client] CL: CCreateGameClientJob creating client connection to 'loopback'
[SteamNetSockets] [#408651982 pipe] connected
[SteamNetSockets] [#2537831900 pipe] connected
[Networking] Created poll group for socket 'client'
[Networking] Created poll group for socket 'server'
[Networking] Connected loopback client=185b88ce@loopback:1 <-> server=97443ddc@loopback:0
[NetSteamConn] Associating NetChan J[1]NX @ loopback:0 (loopback:0) with Steam Net Connection handle #2537831900 (userdata 0)
[NetSteamConn] Associating NetChan server @ loopback:1 (loopback:1) with Steam Net Connection handle #408651982 (userdata 1)
[Client] CL: Connected to 'loopback:1'
ClientPutInServer create new player controller [J[1]NX]
[Server] Client 0 'J[1]NX' setting rate to 786432
[Client] Game: "Counter-Strike 2"
[Client] Map: "<empty>"
[Client] Players: 1 (0 bots) / 1 humans
[Client] Build: 10021 (revision 8838153)
[Client] Server Number: 3
[SignonState] CL: CNetworkGameClient::ProcessServerInfo
[VScript] Initializing CSGO VScript Game System
[Client] CL: CGameRulesGameSystem::GameInit installed game rules
ILocalize::AddFile() failed to load file "resource/subtitles/closecaption_english.txt".
ILocalize::AddFile() failed to load file "resource/subtitles/closecaption_german.txt".
ReadSteamRemoteStorageFile( bufOut, "voice_ban.dt" ) -> 0.000442 seconds
[Client] CNetworkGameClient::ProcessClassInfo: create on client true
[Client] CNetworkGameClient::ProcessClassInfo: creating client serializers from local server serializers (crc 0, server api exists)
[Client] Client missing networkable entity class CTriggerTripWire
[Client] CNetworkGameClientBase::LinkClasses took 5.125 msec
[Client] CL: CGameClientConnectPrerequisite connection succeeded
ChangeGameUIState: CSGO_GAME_UI_STATE_INGAME -> CSGO_GAME_UI_STATE_MAINMENU
[Server] SV: IGameSystem::LoopActivateAllSystems {
[Host] HO: IGameSystem::LoopActivateAllSystems {
[Host] HO: } IGameSystem::LoopActivateAllSystems done
[Server] SV: } IGameSystem::LoopActivateAllSystems done
[Server] SV: 1 player server started
[Client] CL: IGameSystem::LoopActivateAllSystems {
[Client] CL: } IGameSystem::LoopActivateAllSystems done
[SignonState] CL: CNetworkGameClient::OnSwitchLoopModeFinished( game : success )
[Command Queue] CQ disabled, re-syncing usercmd and simulation clock remainders
[Server] SV: Sending full update to client J[1]NX (reason: initial update)
[Client] CL: Receiving uncompressed update from server
J[1]NX nimmt teil.
[Networking] server @ loopback:1: NetChan Setting Timeout to 30.00 seconds
[Client] CL: Signon traffic "server": incoming 11.922 KB [10 pkts], outgoing 890 bytes [9 pkts]
[Networking] J[1]NX @ loopback:0: NetChan Setting Timeout to 20.00 seconds

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Showing 1-7 of 7 comments
Zarineth Apr 25, 2024 @ 7:05am 
You should probably call Faceit support.
Voila Apr 25, 2024 @ 3:50pm 
Same here I can't do anything with it since 3 days...
Please Faceit answer me here or by mail -_-
cSg|mc-Hotsauce Apr 25, 2024 @ 3:51pm 
Originally posted by Voila:
Same here I can't do anything with it since 3 days...
Please Faceit answer me here or by mail -_-

No one from Faceit is here or anywhere on Steam.

:winterbunny2023:
WJECKO$ May 5, 2024 @ 9:38am 
did you find the solution?
delinquent™ May 17, 2024 @ 12:58pm 
Make sure that you are using the Steam account that is integrated with your FACEIT account. You can check which one it is by going to FACEIT > Integration Settings.
Voila Aug 17, 2024 @ 3:57am 
Originally posted by delinquent™:
Make sure that you are using the Steam account that is integrated with your FACEIT account. You can check which one it is by going to FACEIT > Integration Settings.


Thank you so much !
The problem was that I wasn't connected to the right faciet account cuz each account is linked to only one CS2 account.
So thank you for the solution man.
ER3THY Nov 30, 2024 @ 8:02am 
Originally posted by Voila:
Originally posted by delinquent™:
Make sure that you are using the Steam account that is integrated with your FACEIT account. You can check which one it is by going to FACEIT > Integration Settings.


Thank you so much !
The problem was that I wasn't connected to the right faciet account cuz each account is linked to only one CS2 account.
So thank you for the solution man.

bro how i can solve this problem? i cant connect to server dubai faceit ....error : u establish game server ....helpme bro
Showing 1-7 of 7 comments
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Date Posted: Apr 25, 2024 @ 5:12am
Posts: 7