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翻訳の問題を報告
Ingame chats, like the one you mention, depend on how fast-paced and competitive a game is. With a shooter, most players neither go there nor want to just sit down for a couple of minutes to talk. Also smaller games have a more intimate community and therefor make it easier to get connected on an individual level (and there may be less malicious users too often).
A good idea might be user groups, their group chats and, at least at times, the chat rooms of games. You got people willing to talk and a common interest right at hand, so that gives you a good start. Same thing as with games here; smaller groups tie closer bonds. Everything above ten thousand drowns in anonymity.
Adding "random" people from discussions will most often not work out. Steam, like every large community, has big issues with scammers, so a completely unknown friend request will tend to ring alarm bells for many users. Also you may stumble upon users like me, who simply expect to be friends first, before they even allow you on their list (I could have hundreds of friends, if I accepted their requests, but add one or two per year at most).
With all that said, 17 friends on your list is quite a lot, if all of them are actually friends, and not just names without meaning to you.
There are times when meet someone that seem like lot of fun, and there chance they may accept your friend request.
The best way friending randoms is playing with them more often such as remaining in same match with them, making good talk such as jokes, compliments, or encouragements, and maybe synergizing in team work. Of course not everyone has similar humour, shares similar opinion, and views, or has similsrs understandings. There world is full of all kinds of people, and sometimes can make a group of friends you spend years with playing, or just chatting with.