Alle discussies > Steam-forum > Help and Tips > Details van topic
Dit topic is gesloten
How to avoid the routed through to a server and get connected via direct route?
Hi,
I am living in EU and I am trying to play CS2 in Indian server with my friends (by putting the maximum acceptable ping to 160 in game settings).
Somehow I am getting routed through Amsterdam/Singapore/Dubai and getting 300-380 ms ping.
Earlier, I could easily get connected and get 140-150 ms ping via direct route.
If I connect disconnect the wifi , sometimes i get connected via direct route, but its extremely rare.
Is there a way that I can get connected directly? as it makes no sense that having more ping when routed via some place.
Could you please let me know how can I resolve the issue?

Please help me I am fed up of this issue.
< >
1-10 van 10 reacties weergegeven
Disconnecting your Wifi shouldn't technically change anything about your route. That's an internal LAN change. And bad/overcrowded Wifi can boost that ping. If you go wired you might get a better ping consistency.

Make sure you pick a server that's both around 150ms away from you and your friends position. The route your internet packages take is handled by your Internet service provider and all the hops through those countries infrastructure and sea cables isn't handled by CS2 or Steam. When that infracstructure at a certain point is under stress your ping may rise as your packages try to flow through ( Could be caused by a Rushhour local time). Problems in your home network can also causing that ping to rise. It could even be caused by the a high load in your local ISP street box.

There is a reason why Europe, Asia, and the US have their own servers. The physical distance is not something you can correct or steer by yourself. Try finding a server that benefits both your distances. 150ms=>Server<=150ms.

Also certain modems that have a PUMA chipset can get a higher ping when using voice chat and gaming at the same time.
Laatst bewerkt door Dominarix; 21 mrt 2024 om 16:26
What do you mean direct route? There's no direct route. "The Internet" will route you to the optimum route based on standard routing protocols.

If you want, you can create some manual routes on you PC (or your router) to Indian addresses. It's not trivial, but not rocket science either. You need to find a couple of Internet nodes on the path to India that you know you get better ping through. I can't help you more than giving you these hints. It's up to you to look further on the web how to make a manual route (it should be easier and safer on a router) and where are the Internet hubs/nodes you can route through. The idea is to route India IP addresses though an Internet node which can give you better ping times.

Note that this is just a mere trial and error approach. The Internet is a complicated web of connections, it's not just one node that will provide you good routing every time.

Let's say, if money is not an issue (like you're a real king, or price) you can buy a leased private Internet line to India, and you'll prolly have the best ping to India than most people and companies in EU. :lunar2019coolpig:

On the more technical side of things (still expensive, but not king expensive), you can also route yourself "through the cloud". Search for a Cloud Provider that has a region close to you and one in India, buy the Virtual Private Cloud services you need to have a fast connection from your side to India region and route yourself through it. :lunar2019crylaughingpig:
Laatst bewerkt door Pepe; 21 mrt 2024 om 16:52
Origineel geplaatst door Pepe:
What do you mean direct route? There's no direct route. "The Internet" will route you to the optimum route based on standard routing protocols.

If you want, you can create some manual routes on you PC (or your router) to Indian addresses. It's not trivial, but not rocket science either. You need to find a couple of Internet nodes on the path to India that you know you get better ping through. I can't help you more than giving you these hints. It's up to you to look further on the web how to make a manual route (it should be easier and safer on a router) and where are the Internet hubs/nodes you can route through. The idea is to route India IP addresses though an Internet node which can give you better ping times.

Note that this is just a mere trial and error approach. The Internet is a complicated web of connections, it's not just one node that will provide you good routing every time.

Let's say, if money is not an issue (like you're a real king, or price) you can buy a leased private Internet line to India, and you'll prolly have the best ping to India than most people and companies in EU. :lunar2019coolpig:

On the more technical side of things (still expensive, but not king expensive), you can also route yourself "through the cloud". Search for a Cloud Provider that has a region close to you and one in India, buy the Virtual Private Cloud services you need to have a fast connection from your side to India region and route yourself through it. :lunar2019crylaughingpig:


This is actually really wrong and you are missing the point.
This is why region or zone and distance matters, and why game devs server sorting and as OP try explan ping issue with it, only game devs can test this or say no not possible travel distance dont meet game server requiremnt and in the old days such server was flagged RED.

We are not going to debat ISP route though the world here. ( not even game devs can fix this its ISP global traffic.

Then i said we thats mean im a user like you, and have no acces if they route traffic to the moon and back, and there is nothing i can do about without game devs will look at it.

ps.
problem is what prevent my ISP to route traffic to russia then through to USA then from there to South Africa, thfrom there back to EU , i wil have workd worst ping, and there is nothing i can do about, unless they can change this, such can hapopend if fibber is down and you get a alternative route.

as fare as i know noone in the world will have such worst connect, but technicaly its the same we talk abouyt then you try server so fare away. ( fiber will not cover this, no one has a fast super highway, be luck if you have seen this or have acces to such connection. but i dont think gamers have such connection for game servers. )

nosteam user has ever said they do have connect to play from AUS to USA or other fare away connection.
Laatst bewerkt door Iceira; 23 mrt om 19:42
Origineel geplaatst door Iceira:
This is why region or ozone and distance matters, and why game devs server sorting and as OP try explan ping issue with it, only game devs can etest this or say no not possible travle distance dont meet game server requiremnt and in the old days such server was flagged RED.

We are not going to beday ISP route though the world here. ( not even game devs can fix thisithout ISP global traffic.

then i said we thats mean im a user like you, and have no acces if they route trffif to the moon and there is nothing i can do about without game devs will look at it.

What OP is trying to explain in simpler terms, is that if you play on a server, you will get routed to another server which is then routed to another server as it believes it is faster. In steam overlay on counterstrike it will show you which servers you are routed to and then connected to. The middleman server is actually slower than it portrays itself. This can be fixed by game devs by creating a console command to disable server routing. It used to exist in Source 1 but with CS2 release wiuh source 2 they redesigned commands and such.
Origineel geplaatst door Reef:
Origineel geplaatst door Iceira:
This is why region or ozone and distance matters, and why game devs server sorting and as OP try explan ping issue with it, only game devs can etest this or say no not possible travle distance dont meet game server requiremnt and in the old days such server was flagged RED.

We are not going to beday ISP route though the world here. ( not even game devs can fix thisithout ISP global traffic.

then i said we thats mean im a user like you, and have no acces if they route trffif to the moon and there is nothing i can do about without game devs will look at it.

What OP is trying to explain in simpler terms, is that if you play on a server, you will get routed to another server which is then routed to another server as it believes it is faster. In steam overlay on counterstrike it will show you which servers you are routed to and then connected to. The middleman server is actually slower than it portrays itself. This can be fixed by game devs by creating a console command to disable server routing. It used to exist in Source 1 but with CS2 release wiuh source 2 they redesigned commands and such.

Yeah steam might have such route, but you know very well the more sync issue you can have and all ISP netwrok keep get more nodes croos point, so ping / aka lag will matter then we other call latency , and why i in so many post explan try have lowest lantecy on own network.
if you play on wifi you already extend ping., ( but we have to many steam user that use wifi.)
and there is nothing we can do to stop them, other then talk about it , and try to be nice to casual player, then we should not be nice.
Laatst bewerkt door Iceira; 23 mrt om 19:48
OP you have 3 choise ask game devs
ask steam support
and own ISP

There is no one else that has anything to do with traffic from A to B or should i said Z as network ppl might do ( there is so many in the middle here there work between them and that's why most might call it A to Z today. )

Make sure own network has newest lan driver and router has newest firmware and cable is in whatever cat5/6 today all depend on wan line is 1GBit.

And try have lowest Latency , because it matters then all steam user have best connection into own wallplug ISP. ( this is nothing new then you know network or being told it is so.

any network person will tell you this, someday maybe a new technology could change this, atm its been this way for decads, ( dont forget next gen network is 10g 100g, but most steam user or ISP is not there yet. )
Laatst bewerkt door Iceira; 23 mrt om 20:12
Origineel geplaatst door Iceira:
OP you have 3 choise ask game devs
ask steam support
and own ISP

There is no one else that has anything to do with traffic from A to B or should i said Z as network ppl might do ( there is so many in the middle here wherre work between them and taht's why most might call it A to Z today. )

Maker sure own network has newest lan driver and router has newest firmware and cable is in whatever cat5/6 today all depend on wan line is 1GBit.

And try have lowest Latency , because it matters then all steam user have best connection into own wallplug ISP. ( this is nothing new then you know network or being told it is so.

any network person will tell you this, someday maybe a new technology could change this, atm its been this way for decads, ( dont forget net gen network is 10g 100g, but most steam user or ISP is not there yet. )

brother, it has nothing to do with his internet. It is CS2 server routing settings.
Origineel geplaatst door Reef:
Origineel geplaatst door Iceira:
OP you have 3 choise ask game devs
ask steam support
and own ISP

There is no one else that has anything to do with traffic from A to B or should i said Z as network ppl might do ( there is so many in the middle here wherre work between them and taht's why most might call it A to Z today. )

Maker sure own network has newest lan driver and router has newest firmware and cable is in whatever cat5/6 today all depend on wan line is 1GBit.

And try have lowest Latency , because it matters then all steam user have best connection into own wallplug ISP. ( this is nothing new then you know network or being told it is so.

any network person will tell you this, someday maybe a new technology could change this, atm its been this way for decads, ( dont forget net gen network is 10g 100g, but most steam user or ISP is not there yet. )

brother, it has nothing to do with his internet. It is CS2 server routing settings.

did you not read ask steam support. ( we are not going to fix things here.
no one have acces or can check if they made a mistake here.
you have no management overr steam network, there is nothing you can do to check or fix it.

and you forget local traffic to each steam person, so you have not the skill to see each own ISP is also part of the problem and all there partners partner. + each player own network

But go ahead please tell us or should i said tell steam to fix it according to you.
they need to catch a bug or rechange routing if possible, this is why you need to ask them.

And as fare as i know only them with the problem can make steam ticket, so if you dont do this then they will close your ticket.
Laatst bewerkt door Iceira; 23 mrt om 20:26
This thread was quite old before the recent post, so we're locking it to prevent confusion.
< >
1-10 van 10 reacties weergegeven
Per pagina: 1530 50

Alle discussies > Steam-forum > Help and Tips > Details van topic
Geplaatst op: 21 mrt 2024 om 15:49
Aantal berichten: 10