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If a save is tied to an account, and/or progress or aspects of it are managed remotely on servers the developer operates that can limit your options. They're not going to be keen on what amounts to cheating or hacking based on their design/progress tracking scheme. And it's probably going to be a tough row to hoe to get them to duplicate or move data on their servers. But that's going to be an issue game by game.
Mostly you can just copy save files, but again it's not always going to be universal so it's always going to be something to address game by game.
Save game locations and details about moving them around is also going to vary game by game, and you'll just have to research and use the existing knowledge about a game's save.
One utility you might look into is https://www.gamesave-manager.com/ if you just want to back up and restore saves, that works pretty well. I use it to backup saves and store them in dropbox in case my SSD dies or something, and a game doesn't support cloud saves.
The issue so far hasn't been that I can't locate a save, it's that the save appears to be the wrong one (The save is for the original account, not this one). I suppose it is /possible/ that Steam is swapping out every save with the other account's from the cloud. I will have to test that.
Yeah I figure that some games I will just have to put up with but my two examples specifically use local data. At least, I know that with DRG there is indeed a local save and that people have been able to move their XBone or Microsoft Store files to steam successfully. I am not sure how it would handle something like DLC but that is presumably account bound and not save bound. I am not looking to back up save data but transfer to this account, again mostly with games I already know have local saves.
I will look into this gamesave site though it seems useful outside of this issue :P
There is only the one PC involved, which is why this has been a bit of a headache. We're fine with just the one machine, we don't usually actually play games together, and when we do it's either local co-op like Rain World or older games like Quake that will run on any old thing.
Actually, with DRG I discovered that there actually /is/ a second set of saves, denoted by Steam's UID. I saw this new post while I was looking into a way to alter DRG's .sav file. I am looking to see if other games (or Steam itself) is actually dividing save data with UID discriminators like filename prefixes or folder names.
Edited because paring down the double quote resulted in weird formatting