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Another game I can think of from the top of my head would be Killing Floor 2 and Payday 2, both require tactical coordination, both are orders of magnitude more fun when you can trust your team to do their jobs so can do yours (which is IMHO a great exercise for all sorts of things in life). They only allow small group sizes though (6 players, or even 4) so may not be quite optimal.
MMORPGs facilitate large group sizes, they're kinda ♥♥♥♥♥♥ though in their educational value. Most of them revolve around doing the essentially same thing, playing the same piano melody (piano keys being your abilites) for hours. They train diligence, sure, they don't train actual strategic thinking. To put it differently, they train dull diligence, not the interesting kind of diligence. Plus, they either got subscriptions or in-game transactions (or both).
What about Battlefield? Huge team sizes (I doubt you got over 64 students in a class), it got grind/diligence elements, you still win way more with tactical co-operation though, than with grind.
I can't tell you a name as I'm not really well-versed in that genre, a racing game might fit the bill. You don't do much in terms of co-operation there, they boil down to everyone-for-themselves, still a videogaming group activity you can undertake with buddies and I'm pretty sure I've seen racing games supporting large (so, over 8) number of concurrent players.